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Developer gets Half-Life running at 30 FPS on a Nokia N95

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Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#2
To me the Nokia N95 was close to a perfect phone, only the E61 or 62 then the E72 could beat it, especially for the price at the time.

I still like to think of a parallel time line where Symbian actually had a good and usable app store, and developers had been supported.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#3
post #2

To me the Nokia N95 was close to a perfect phone, only the E61 or 62 then the E72 could beat it, especially for the price at the time. I still like to think of a parallel time line where Symbian actually had a good and usable app store, and developers had been supported.

Teenage me would've killed for an N900 back in the day.

Went with an iPhone 3GS.

Still think about that from time to time. I don't regret it, per-se, as the jailbreak scene at the time was very exciting.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#4
I noticed quite recently in awe at the Chinese parts recycling market with the N95 (and a few other old Nokias) - https://www.ebay.com/itm/227249518747

Apparently they've been rebuilding full "new" N95s and other Nokia fare from old motherboards and new spares/knockoff parts. It's like a new legitimate knockoff from the grey market? They've even got things like 'refurbed' N900s...

Mine came with a text message still in the inbox from testing it with a test SMS on China Mobile in 2025 - so even the modem works!

I'll have to give this a shot on my own N95.

https://leoncini.com.ar/proyecto.php?id=xash3d since it's not linked from TomsHardware.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#5
post #2

To me the Nokia N95 was close to a perfect phone, only the E61 or 62 then the E72 could beat it, especially for the price at the time. I still like to think of a parallel time line where Symbian actually had a good and usable app store, and developers had been supported.

> developers had been supported

Before my time but I remember an old colleague saying how hard it was to find decent documentation for Symbian development.

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#7

Impressive. Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.

There is an open Half-Life 1 SDK on Valve's GitHub [1], not sure if it's missing something regarding the engine.

[1] https://github.com/ValveSoftware/halflife

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#8

Impressive. Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.

There is an open Half-Life 1 SDK on Valve's GitHub [1], not sure if it's missing something regarding the engine. [1] https://github.com/ValveSoftware/halflife

Yeah that's just the game logic which has been out since 1999. The rendering/networking/animation/UI/sound etc stuff is all still closed source (though apparently there is a leak from a Counter-Strike Online developer circulating among private hands - some code was contributed to Xash3D which perfectly implemented a non-trivial scripting system which was suspicious enough that it was removed).

Re: Developer gets Half-Life running at 30 FPS on a Nokia N95

#10

Impressive. Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.

Everything's open source in the age of LLM-assisted Ghidra...
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