Show HN: Code3DBench – single-image to executable Three.js benchmark
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Re: Show HN: Code3DBench – single-image to executable Three.js benchmark
#2[dead]
Re: Show HN: Code3DBench – single-image to executable Three.js benchmark
#3Interesting benchmark idea. I'd be curious whether the scoring separates geometry correctness from code maintainability, since generated Three.js can look right while still being hard to edit or extend.
Re: Show HN: Code3DBench – single-image to executable Three.js benchmark
#4Interesting benchmark idea. I'd be curious whether the scoring separates geometry correctness from code maintainability, since generated Three.js can look right while still being hard to edit or extend.
not really evaluate quality of code at the moment, only geometry (and geometry is far from being good huh)
Re: Show HN: Code3DBench – single-image to executable Three.js benchmark
#5Nice job. There’s also an interesting attempt at an LLM-to-low‑poly code generator in the form of Minebench. The idea is to give an LLM a reference manual to the generator (think Turtle graphics back in the day), and it constructs the desired model brick by brick.
Re: Show HN: Code3DBench – single-image to executable Three.js benchmark
#6Nice job. There’s also an interesting attempt at an LLM-to-low‑poly code generator in the form of Minebench. The idea is to give an LLM a reference manual to the generator (think Turtle graphics back in the day), and it constructs the desired model brick by brick. https://github.com/Ammaar-Alam/minebench
yeah it is very relevant, thank you!