Gleam v1.17.0
gleam.run
Gleam v1.17.0
1–10 of 20 posts
Re: Gleam v1.17.0
#2amazing!
Re: Gleam v1.17.0
#3None of the links on your website footer work?
Re: Gleam v1.17.0
#4Lovely to see support for building escripts in the compiler.
I’d be excited to see that go one step further and provide something like the deno/bun/node compile feature, allowing one to export a binary that includes the BEAM and compiled code in a single file. I know some people are working on tools like that already and it’s not trivial, but having it in the compiler would be really neat.
Re: Gleam v1.17.0
#5Every time I read one of these I’m impressed by the language server work. Gleam’s DX is so good.
Re: Gleam v1.17.0
#6every time I use Gleam I feel happy
Re: Gleam v1.17.0
#7Huh, I didn't know how much I needed a "todo" type until now. So often I'll be defining a packet sumtype, or a collection, and not have created the type yet, so just use ubyte, or Object, or whatever. Having an explicit "todo" type would be amazing in other languages.
Re: Gleam v1.17.0
#8Huh, I didn't know how much I needed a "todo" type until now. So often I'll be defining a packet sumtype, or a collection, and not have created the type yet, so just use ubyte, or Object, or whatever. Having an explicit "todo" type would be amazing in other languages.
Scala has had a function called ??? which fills the same role and it’s really useful.
Re: Gleam v1.17.0
#9None of the links on your website footer work?
Hmm they all seem to be working for me
Re: Gleam v1.17.0
#10Is there any AOT solution for running BEAM?