OpenFOV – Webcam head tracking for iRacing
openfov.com
OpenFOV – Webcam head tracking for iRacing
1–10 of 70 posts
Re: OpenFOV – Webcam head tracking for iRacing
#2but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it
or at least do very little with it like a parallax
the current demo would cause nausea after a moment
Re: OpenFOV – Webcam head tracking for iRacing
#3when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment
Don't all headtrackers work like this? Also the infrared ones.
Re: OpenFOV – Webcam head tracking for iRacing
#4when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment
Re: OpenFOV – Webcam head tracking for iRacing
#5I used to run a similar software[1] for when I was really into playing F1 racing games. However one of the problems I found was the initial disconnect in your head and eye movement that took some getting used to.
For example, if you want to look left to see an upcoming turn, naturally your eyes move before your head, and your head follows after. With this software enabled, you have to consciously inverse the process where your head moves a direction, but your eyes still remain looking forward at the screen.
It took a some getting used to and resulting in some dizziness afterwards, but was fun.
Re: OpenFOV – Webcam head tracking for iRacing
#6Re: OpenFOV – Webcam head tracking for iRacing
#7when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment
When I used a head tracker (homemade infrared one), I just got used to shifting my head but keeping my eyes on the screen. Having a wider screen helps.
Re: OpenFOV – Webcam head tracking for iRacing
#8Re: OpenFOV – Webcam head tracking for iRacing
#9The way it currently works (rotating the view upon head rotation) doesn't really make sense because a monitor is not a head mounted display.
Re: OpenFOV – Webcam head tracking for iRacing
#10when your head move, and with it your eyes, you move what's in front of them to your perspective inside the simulation, just as VR works but in this case it is detrimental because the screen is fixed, the natural behavior would be not to move it or at least do very little with it like a parallax the current demo would cause nausea after a moment