Windows 95 contained a workaround for a SimCity 2000 memory bug
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Windows 95 contained a workaround for a SimCity 2000 memory bug
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Re: Windows 95 contained a workaround for a SimCity 2000 memory bug
#2Re: Windows 95 contained a workaround for a SimCity 2000 memory bug
#3Re: Windows 95 contained a workaround for a SimCity 2000 memory bug
#4Sorry for the heavy editorialising of the title, but it was really much too long.
Re: Windows 95 contained a workaround for a SimCity 2000 memory bug
#5I realized this during reading and it's nice of them to confirm it. It's weird to read all those LLM tells while also feeling the text is coherent and makes sense.
Re: Windows 95 contained a workaround for a SimCity 2000 memory bug
#6(The urls from microsoft.com load very slowly for some reason so may have to use Wayback Machine instead.)
https://devblogs.microsoft.com/oldnewthing/20050824-11/?p=34...
https://devblogs.microsoft.com/oldnewthing/20031224-00/?p=41...
https://web.archive.org/web/20190315130516/https://devblogs....
https://web.archive.org/web/20190315121601/https://devblogs....
Re: Windows 95 contained a workaround for a SimCity 2000 memory bug
#7> Produced with AI assistance. Reviewed by the Make Tech Easier editorial team before publication. I realized this during reading and it's nice of them to confirm it. It's weird to read all those LLM tells while also feeling the text is coherent and makes sense.
Re: Windows 95 contained a workaround for a SimCity 2000 memory bug
#8> Produced with AI assistance. Reviewed by the Make Tech Easier editorial team before publication. I realized this during reading and it's nice of them to confirm it. It's weird to read all those LLM tells while also feeling the text is coherent and makes sense.
Re: Windows 95 contained a workaround for a SimCity 2000 memory bug
#9As a reminder, it was far more difficult to "ship an update" for games in 1995. The web was just getting started. Games showed up on CDs, often bought off shelves, in actual stores.
In paper mario 64 (20001), there was a game breaking bug where I got enough star points (or whatever they're called) and got the prompt asking me to level up. But I was already levelled up to the max, and the game wouldn't let me proceed without levelling up. I couldn't roll back to the previous save game because every time I beat the boss I'd get enough points asking me to level up again and I'd be stuck. These days a simple patch would do the trick.
I can't imagine a game like Cyberpunk 2077 coming out in 2004 in the state that it did.
Re: Windows 95 contained a workaround for a SimCity 2000 memory bug
#10> Produced with AI assistance. Reviewed by the Make Tech Easier editorial team before publication. I realized this during reading and it's nice of them to confirm it. It's weird to read all those LLM tells while also feeling the text is coherent and makes sense.