Playing Atari ST Music on the Amiga with Zero CPU
arnaud-carre.github.io
Playing Atari ST Music on the Amiga with Zero CPU
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Re: Playing Atari ST Music on the Amiga with Zero CPU
#2Re: Playing Atari ST Music on the Amiga with Zero CPU
#3I was in a Dutch demo group first for msx and then amiga, then dropped out of low level dev; the amiga coprocessors I still miss. I went to PC as everyone did and definitely at the beginning thought: what is this garbage??? We lived in the future and then it was taken from us for a while.
Re: Playing Atari ST Music on the Amiga with Zero CPU
#4I was in a Dutch demo group first for msx and then amiga, then dropped out of low level dev; the amiga coprocessors I still miss. I went to PC as everyone did and definitely at the beginning thought: what is this garbage??? We lived in the future and then it was taken from us for a while.
Re: Playing Atari ST Music on the Amiga with Zero CPU
#5I was in a Dutch demo group first for msx and then amiga, then dropped out of low level dev; the amiga coprocessors I still miss. I went to PC as everyone did and definitely at the beginning thought: what is this garbage??? We lived in the future and then it was taken from us for a while.
I don't know if the Amiga was ahead of its time or the PC was behind its time. AmigaOS was a pre-emptive multitasking OS whilst PCs had to wait for Windows NT/95.
Re: Playing Atari ST Music on the Amiga with Zero CPU
#6Earlier quoted context omitted.
I don't know if the Amiga was ahead of its time or the PC was behind its time. AmigaOS was a pre-emptive multitasking OS whilst PCs had to wait for Windows NT/95.
The release of Windows 95 was weird. There were PC users talking about how amazing Microsoft were, to have come up with all the things their marketing people were shouting about, such as pre-emptive multitasking and plug-and-play. Then all the Amiga (and Mac) users, completely underwhelmed, pointing out "we've had all these things for years, how has it taken so long?".
Re: Playing Atari ST Music on the Amiga with Zero CPU
#7Earlier quoted context omitted.
I don't know if the Amiga was ahead of its time or the PC was behind its time. AmigaOS was a pre-emptive multitasking OS whilst PCs had to wait for Windows NT/95.
The release of Windows 95 was weird. There were PC users talking about how amazing Microsoft were, to have come up with all the things their marketing people were shouting about, such as pre-emptive multitasking and plug-and-play. Then all the Amiga (and Mac) users, completely underwhelmed, pointing out "we've had all these things for years, how has it taken so long?".
Re: Playing Atari ST Music on the Amiga with Zero CPU
#8However, it's only as a result of reading this article that I realised the chip is only capable of generating square waves and noise, whereas I'd been under the impression it had some slightly more advanced FM synthesis capabilities. That impression must have come from, decades later, listening to what people could squeeze out of the chip on various Spectrum demos on YouTube. Well, that and the fact that after the 48K beeper the 128K was never going to sound less than incredible. I might not even have had it for a year before switching to the (much less prone to go wrong) C64[0].
Anyway, all of this to say: very interesting project, and I enjoyed the neat reversal trick with the attached voice to get the higher quality output out of Paula.
[0] Actually the Spectrum -> C64 switch was more of a mixed bag than you might think - it wasn't, for example, like games on the C64 were all universally better. On the sound front, the C64's SID chip was a significant upgrade over the AY though, and certainly the most capable sound chip amongst 8-bit computers that I'm aware of. I really wish they'd crammed a SID chip into the Amiga alongside Paula. Or maybe even a dual SID with 6 channels for stereo output + Paula, but, alas... I'm sure it would have been cost prohibitive even if Commodore engineers had the idea at the time.
Re: Playing Atari ST Music on the Amiga with Zero CPU
#9I never had an Atari ST so wasn't familiar with the details of how its sound chip worked. I did know it was a variant of the AY chip found in the ZX Spectrum +2A, which I did own for a brief period after several years of 48K+ ownership. However, it's only as a result of reading this article that I realised the chip is only capable of generating square waves and noise, whereas I'd been under the impression it had some…
This is something the Apple IIgs had. It had an extremely capable synthesiser with good graphics and performance capped so not to compete with Macs. It was a weird machine, a sharp contrast with the minimalistic Apple IIs that preceded, over complicated and trying to be too many things at once.
For the same reason I prefer the design of the ST over the Amiga’s. Amiga made lots of assumptions about the use that ended up tuning it well to platform games and NTSC video editing, but nothing else.
Re: Playing Atari ST Music on the Amiga with Zero CPU
#10I was in a Dutch demo group first for msx and then amiga, then dropped out of low level dev; the amiga coprocessors I still miss. I went to PC as everyone did and definitely at the beginning thought: what is this garbage??? We lived in the future and then it was taken from us for a while.
I don't know if the Amiga was ahead of its time or the PC was behind its time. AmigaOS was a pre-emptive multitasking OS whilst PCs had to wait for Windows NT/95.
One particular example of this experience was that you'd use "raster bars" to time the performance of your routines. If your main loop is synchronized with the vertical retrace, then switching the background color after a piece of code would show up in the margins of your screen.
Animations were tuned to move in constant pixel offsets. All the anti-aliasing in the world cannot bring back the true demoscene spirit :)