Addressing AI Use in Game Development
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Addressing AI Use in Game Development
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Re: Addressing AI Use in Game Development
#2> The point is that I shaped every prompt with real context I lived through, and the result is a prototype that has more thought behind it than most random-bunny-side-scrollers shipping on Steam right now
Well that was lost in translation, all I saw was combat with the depth of a piece of paper, and even rougher backgrounds. For all the acclaimed thought, I see naught.