Dotcl: Common Lisp Implementation on .NET
1–10 of 48 posts
Re: Dotcl: Common Lisp Implementation on .NET
#2This is amazing. How long did it take you to implement it, i.e. reach that high level of Ansi test conformance? Have you been able to reuse concepts e.g. from ABCL?
Re: Dotcl: Common Lisp Implementation on .NET
#3Unfortunate near naming collision for people using doctl (the Digital Ocean CLI). I can foresee a lot of shell muscle memory causing me to use the wrong tool :-D
Really cool project! Love seeing CL work it's way into as many envs as possible
Re: Dotcl: Common Lisp Implementation on .NET
#4Awesome! Has a MonoGame integration sample. Am curious to see if it will work with Godot or Unity. New weekend project...
Re: Dotcl: Common Lisp Implementation on .NET
#5Great! A new toy on my toolbox.
Kudos on the implementation.
Re: Dotcl: Common Lisp Implementation on .NET
#6There's also Bike for CL/.NET interop: https://github.com/Lovesan/bike
Re: Dotcl: Common Lisp Implementation on .NET
#7I was just wondering the other day if this exists. Great timing.
Re: Dotcl: Common Lisp Implementation on .NET
#8Dotcl sounds like a lisp macro that interprets TCL. :D
Re: Dotcl: Common Lisp Implementation on .NET
#9Dotcl sounds like a lisp macro that interprets TCL. :D
hehe. alternatively dotnil would have sounded closer to dotnet while hinting at lisp terminology and history
Re: Dotcl: Common Lisp Implementation on .NET
#10Neat, I see AOT, will this be able to target WASM? I’m guessing there will be a mode that doesn’t use reflection emit since AOT doesn’t support that? I would check myself but I’m away from my computer.