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Claude for Creative Work

anthropic.com

1–10 of 121 posts

Re: Claude for Creative Work

#3
Just noticed this notice added at the top of the Blender announcement of their funding from Anthropic: https://www.blender.org/press/anthropic-joins-the-blender-de...

> Notice: This announcement is causing a lot of feedback. We are actively evaluating it.

Presumably a lot of Blender users work in roles that feel threatened by AI being used for computer graphics work.

Lots of negative replies on Blursky here: https://bsky.app/profile/blender.org/post/3mkkuyq3ijs2q

Re: Claude for Creative Work

#4
If you're interested, for Affinity the way we've built it is through exposing our scripting SDK via MCP. Agents like Claude can write scripts to execute actions, and these scripts can be saved and re-run later, as well have their own UI.

It is a massive SDK though (thousands of functions; feel free to poke around with it; Affinity is free) and so it really shows the ability of LLMs to effectively work across long-horizon tasks massive context windows.

Personally, really interested in Blender though. I'm working on a game as a hobby/side project and I'm very much a newbie / often struggle with learning and using Blender.

There are so many ways these integrations help humans & human creatives; your job and role shouldn't be about how skilled you are with navigating/using a tool, or if you're technically savvy to code scripts to improve your workflow.

Re: Claude for Creative Work

#5
post #3

Just noticed this notice added at the top of the Blender announcement of their funding from Anthropic: https://www.blender.org/press/anthropic-joins-the-blender-de... > Notice: This announcement is causing a lot of feedback. We are actively evaluating it. Presumably a lot of Blender users work in roles that feel threatened by AI being used for computer graphics work. Lots of negative replies on Blursky here: https://…

I don't really get the backlash about Blender here, this isn't generative art, it's basically a natural language means of scripting blender.

This feels like the proper way to have AI act as a tool to make artist's jobs easier without taking away their creativity?

Edit: I guess they might want absolutely no AI of any sort in their tools (which seems like a strange line to draw), or is it about the data it's been trained on?

Re: Claude for Creative Work

#6
This is a joke. Apologies, but the so "creative", ridiculous, and disrespectful title cannot be serious, and thus I won't even bother to read it, since it's an obvious click-bait for a yet another model ad of another vendor.

Re: Claude for Creative Work

#8
I look forward to trying this for Fusion. I'm still pretty mid-level at translating what I want to do into actual step by step commands. I've actually found good results with using Claude to output 3d models via CadQuery, even though I know Fusion gives me additional tools like constraints, screw threads, etc.

Re: Claude for Creative Work

#9
post #5
post #3

Just noticed this notice added at the top of the Blender announcement of their funding from Anthropic: https://www.blender.org/press/anthropic-joins-the-blender-de... > Notice: This announcement is causing a lot of feedback. We are actively evaluating it. Presumably a lot of Blender users work in roles that feel threatened by AI being used for computer graphics work. Lots of negative replies on Blursky here: https://…

I don't really get the backlash about Blender here, this isn't generative art, it's basically a natural language means of scripting blender. This feels like the proper way to have AI act as a tool to make artist's jobs easier without taking away their creativity? Edit: I guess they might want absolutely no AI of any sort in their tools (which seems like a strange line to draw), or is it about the data it's been train…

People are guzzling the amygdala control juice these days

Re: Claude for Creative Work

#10
I'm curious to see how Claude can interact with Blender, and how people use it. I use Claude every day for both work and personal research, overall think it's a great product, but I've found it (thus far, never bet against generation n+1) remarkably terrible at spatial reasoning. That seems pretty key for Blender!
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