Building a Z-Machine in the worst possible language – Whitebeard's Realm
1–8 of 8 posts
Re: Building a Z-Machine in the worst possible language – Whitebeard's Realm
#2Re: Building a Z-Machine in the worst possible language – Whitebeard's Realm
#3This is awesome. Presumably if this worked in Elm, Clojure would work too. There’s a very cool niche community around these games for those who don’t know. Vespers was one of the best games I ever played. Check out ifdb for games. There are mobile players available too.
Vespers on IFDB: https://ifdb.org/viewgame?id=6dj2vguyiagrhvc2
Re: Building a Z-Machine in the worst possible language – Whitebeard's Realm
#4This is awesome. Presumably if this worked in Elm, Clojure would work too. There’s a very cool niche community around these games for those who don’t know. Vespers was one of the best games I ever played. Check out ifdb for games. There are mobile players available too.
IFDB (Interactive Fiction Database): https://ifdb.org/ Vespers on IFDB: https://ifdb.org/viewgame?id=6dj2vguyiagrhvc2
Due to the UK Online Safety Act, all games on the IF Archive are currently unavailable to users in the United Kingdom.
Uncool. Sigh
Re: Building a Z-Machine in the worst possible language – Whitebeard's Realm
#5On Games, get Tristam Island and Calypso in the Z3 versions.
Re: Building a Z-Machine in the worst possible language – Whitebeard's Realm
#6Earlier quoted context omitted.
IFDB (Interactive Fiction Database): https://ifdb.org/ Vespers on IFDB: https://ifdb.org/viewgame?id=6dj2vguyiagrhvc2
Cool. Due to the UK Online Safety Act, all games on the IF Archive are currently unavailable to users in the United Kingdom. Uncool. Sigh
gopher://gopher.661.org/1/if-archive
Proxy:
The previous URL over the proxy:
https://portal.mozz.us/gopher/gopher.661.org/1/if-archive
ZMachine games:
https://portal.mozz.us/gopher/mercury.661.org/1/if-archive/g...
Tristam Island and Calypso (and All Things Devour, plus Spiritwrak) can be fetched over git/github, they are libre games, so no issues there.
I can post links to the compiled ZMachine binaries if you want.
Re: Building a Z-Machine in the worst possible language – Whitebeard's Realm
#7See the article “How to Fit a Large Program Into a Small Machine” by Marc S. Blank and S. W. Galley, in the July 1980 issue of Creative Computing. https://archive.org/details/creativecomputing-1980-07/page/n...
Re: Building a Z-Machine in the worst possible language – Whitebeard's Realm
#8Is not the worst one, Zmachine.ps it's written in PostScript. On Games, get Tristam Island and Calypso in the Z3 versions.
What makes Zmachine.ps so bad? Certain programming issues, or are you going off a general feel?