I originally made this for a music hack day in 2013 but just did a major update. You can now select samples, octaves, paste in a PGN, and more.
Show HN: A sequencer driven by chess games
adamf.github.io
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I originally made this for a music hack day in 2013 but just did a major update. You can now select samples, octaves, paste in a PGN, and more.
Show HN: A sequencer driven by chess games
adamf.github.io
A couple of suggestions: it might be interesting to try different types of scales like a pentatonic scale and maybe add a way to disallow certain intervals such as 2nds for example.
Consider adding percussion tied to certain kinds of moves. For example, you could have a distinct sound when someone is put in check, so there’s an auditory cue.
This last one would be a bit trickier, but you might also experiment with changing the timbre to create a sense of suspense as the material advantage (or some engine's eval score) starts to favor one player or the other.
Very cool, it reminds me a bit of those musical cellular automata things I’ve seen. A couple of suggestions: it might be interesting to try different types of scales like a pentatonic scale and maybe add a way to disallow certain intervals such as 2nds for example. Consider adding percussion tied to certain kinds of moves. For example, you could have a distinct sound when someone is put in check, so there’s an audito…