Significant progress made on Xbox 360 recompilation
readonlymemo.com
Significant progress made on Xbox 360 recompilation
1–10 of 37 posts
Re: Significant progress made on Xbox 360 recompilation
#2Re: Significant progress made on Xbox 360 recompilation
#3What is Xbox 360 recompilation?
Re: Significant progress made on Xbox 360 recompilation
#4The Coke Studios effort is interesting because there were no "private servers" developed at the time, unlike Habbo which had many, and there are Shockwave Xtras that no open runtime supports currently.
There's several attempts at a full runtime as well, that run in-browser.
Projector Rays (decompiler) really was the biggest release to date, and recently people have been really hacking at it, to some extent AI has helped to reverse engineer bytecode far as I can tell.
For anyone curious, one of the runtimes is called DirPlayer:
Re: Significant progress made on Xbox 360 recompilation
#5What is Xbox 360 recompilation?
Re: Significant progress made on Xbox 360 recompilation
#6The blog post reminds me of similar efforts with Shockwave. There's people building decompilers, and runtimes, and if you join enough Discords, you will notice the people in them are cross-contaminating between communities if you will, they share insights with one another, in their efforts towards specific goals. They're hyper focused on making one game or another come back. There's Habbo Hotel, and Coke Studios, as…
Edit: fun memory. I figured out how scamming works at some point. IIRC (and I may not) I set up a minigame in my studio, and contestants had to give me their furniture to participate in a game. Since furniture could stack weirdly, people made all sorts of crazy mazes that were actually quite difficult to navigate due to the fixed isometric perspective.
Each stage required handing over a more expensive item than the last. At some point someone handed over a super rare/expensive piece of furniture.
Not gonna erase that. ACTUALLY I think I figured out how to clone items due to a bug. Or mine infinite DBs. Used that as cover to get someone to give me their item. Was a long time ago.
Anyways, a user handed me their super rare item and I then gave them a stern warning on how this is a common scam and I just stole their item(s). Then I handed everything back over to them and they profusely thanked me. lol
Re: Significant progress made on Xbox 360 recompilation
#7What is Xbox 360 recompilation?
You take an Xbox game designed to run on an Xbox 360, a 64 bit PowerPC system and decompile its binaries back into source code. You now have the ability to modify the game as well as port it to other systems and architectures such as Windows on X86_64 or Linux on ARM64.
Re: Significant progress made on Xbox 360 recompilation
#8Re: Significant progress made on Xbox 360 recompilation
#9What's the latest on homebrewing on the actual Xbox 360 these days?
As far as homebrew in the sense of people making their own games and applications, I don't know that there's much going on. Maybe you can find a controller tester app. Sadly the 360 scene has a lot of proprietary stuff going on, and uses some official dev SDKs, IIRC. Where 3DS and Switch modders have everything on GitHub and freely licensed, 360 has a lot of binary-only releases on random forums and such. It would probably be a major effort to change this and involve rewriting stuff people already know and love.
I did the the RGH 3 mod to half a dozen or so 360s a few years back for myself and friends. If you just wanna play games with modern comforts, things are in a pretty good state. We don't need to worry about the original disc drives, HDDs, or controllers wearing out and making the console useless, we can replace or avoid them all. The wireless card is also easily replaceable, a friend of mine had one that seemed non-functional after he spilled some Mtn Dew all over his 360 back in the day. Everything else seemed good after a clean but I just got him a new wireless card off eBay and swapped that out.
If anyone wants to get into this and doesn't already have a 360, the S models are easiest to mod and most reliable (no RRoD). Some are Trinity and some are Corona motherboards inside, but both are hackable. Corona may need a post-fix adapter, but they're cheap and easy to install. Just avoid the E series.
For modding tutorials, MrMario2011 on YT is great.
There is also a software-only exploit that's a bit worse but more accessible. It came out after I already did all my modding, so I haven't got experience with it.