VR Is Not Dead
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VR Is Not Dead
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Re: VR Is Not Dead
#2(2) I think the Horizon Worlds problem is not so much that the whole idea is cringe but rather than the authoring tools weren't good enough for users or brands to create interesting worlds. I wanted it to work but I couldn't find worlds I wanted to visit and was strongly alienated by the platform's inability to incorporate JPG images or GLB models. No way I'm going to waste my time learning an awkward interface to make worlds based on dumbed-down computational solid geometry where I can't apply those skills to other platforms.
(3) Part of that problem is that the MQ3 has enough RAM that you can use video game programming techniques to make interesting worlds but very little headroom for user-generated content in systems like Horizon Worlds and VRChat. The 16GB Apple Vision Pro is better but I find it completely comfortable to author for PC VR with a 64GB workstation as much as I love the standalone MQ3 experience.
Re: VR Is Not Dead
#3(1) Something that would be a wild success to any other company would be a failure for Facebook, Facebook just isn't the right company for this opportunity. (2) I think the Horizon Worlds problem is not so much that the whole idea is cringe but rather than the authoring tools weren't good enough for users or brands to create interesting worlds. I wanted it to work but I couldn't find worlds I wanted to visit and was…
Re: VR Is Not Dead
#4(1) Something that would be a wild success to any other company would be a failure for Facebook, Facebook just isn't the right company for this opportunity. (2) I think the Horizon Worlds problem is not so much that the whole idea is cringe but rather than the authoring tools weren't good enough for users or brands to create interesting worlds. I wanted it to work but I couldn't find worlds I wanted to visit and was…
Re: VR Is Not Dead
#5Re: VR Is Not Dead
#6(1) Something that would be a wild success to any other company would be a failure for Facebook, Facebook just isn't the right company for this opportunity. (2) I think the Horizon Worlds problem is not so much that the whole idea is cringe but rather than the authoring tools weren't good enough for users or brands to create interesting worlds. I wanted it to work but I couldn't find worlds I wanted to visit and was…
A new hurdle the VR market will be facing is that Meta bought and burned the Oculus brand, one of the most well-known VR brands in the market. Will be curious to see how the market performs if Meta completely abandons Oculus headset production.
Re: VR Is Not Dead
#7With AI, VR is even more promising. I have been working on a Gaussian splat renderer for the Quest 3, and by having Claude and ChatGPT read state-of-the-art papers, I have been able to build a training and rendering pipeline that is getting >50 fps for large indoor scenes on the Quest 3. I started with an (AI-driven) port of a desktop renderer, which got less than 1 fps, but I've integrated both training and renderin…
How would editing work?
Do you think these will win over video world models like Genie?
Have you played with DiamondWM and other open source video world models?
Re: VR Is Not Dead
#8Re: VR Is Not Dead
#9That's not to say VR can never be successful, but I think it needs to offer something more compelling than just "immersion." Exercise or AR might be viable routes.
Re: VR Is Not Dead
#10So from where I'm sitting in my middle class suburbs, it's certainly not dead, but it's basically the modern equivalent of those actuated flight sim entertainment experiences from the 80s/90s.
VR seems to be much bigger among the perpetually online. For us normies VR is hardly a blip on the radar.
I still don't even really understand what Horizon Worlds or the Metaverse even was, or if there's a distinction between the two. I've heard of VRChat, but from the little I've seen, it seems extremely unappealing.
I still think that most people don't want to strap a computer screen to their face, for any reason. I've done it, it's not very pleasant.