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Monkey Island for Commodore 64 Ground Up

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Re: Monkey Island for Commodore 64 Ground Up

#8
post #5

I wonder how do they want to overcome the memory limit? Or will it be using cartridge extensively?

Modern flash carts like EasyFlash and clones allow for absolutely cavernous cartridge images. As good examples, see the C64 ports of Prince of Persia and Eye of the Beholder, which run entirely from massive cartridge ROMs.

Re: Monkey Island for Commodore 64 Ground Up

#10
post #7

The EGA version is the original version of the game, and is gorgeous. Most people don't realize that by playing the more colorful VGA version, they're experiencing an inferior redrawn remake. More: https://news.ycombinator.com/item?id=26446738

Comparison: https://youtube.com/v/86O3PxdLrg8

Personally I think the VGA version often looks better at least post-intro, but opinions may differ.

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