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Show HN: Browser grand strategy game for hundreds of players on huge maps

borderhold.io

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Show HN: Browser grand strategy game for hundreds of players on huge maps

#1
Hi HN,

I've been building a browser-based multiplayer strategy game called Borderhold.

Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes.

The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players.

Matches are relatively short so you can jump in and see a full game play out.

Curious what people think.

https://borderhold.io/play

Gameplay:

https://youtu.be/nrJTZEP-Cw8

Discord:

https://discord.gg/xVDNt2G5

Show HN: Browser grand strategy game for hundreds of players on huge maps
borderhold.io

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#2
One of the main challenges has been making the map simulation work for hundreds of simultaneous players without the server becoming a bottleneck.

Most interactions are event-driven and the map state updates incrementally, which keeps things manageable even when many borders are shifting at once.

I've successfully tested this with 4096^2 maps and 1024 players and in those tests framerates were stable at 144 FPS, with the server ticking steadily at the standard 10 TPS.

It is built on Rust and Bevy. I'm happy to answer any questions.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#6
The sliders don't respond well, like the server is authoritative but the client isn't properly predicting where the slider will be.

I'm playing on a 144Hz monitor, but the game is struggling to hit over 80 FPS.

I keep getting errors which display in the bottom right of the screen, such as "tick" (tick failed, ZeroInvestment) errors and WebSocket receive errors.

I started a custom game and "things" are just happening super quickly. All I can seemingly do is right click some stuff and do some actions.

There is almost no feedback on the few actions you can do. Nothing much to observe. I don't even know where "I" am on the map.

Sorry but this isn't a game yet. There's no compelling core gameplay loop, too little explanation, and wayyyy too many bugs.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#7
post #2

One of the main challenges has been making the map simulation work for hundreds of simultaneous players without the server becoming a bottleneck. Most interactions are event-driven and the map state updates incrementally, which keeps things manageable even when many borders are shifting at once. I've successfully tested this with 4096^2 maps and 1024 players and in those tests framerates were stable at 144 FPS, with…

How did you test with 1024 players - were they real? Often synthetic loads are very different to those caused by real players.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#8
> Curious what people think.

About what? The game itself is mildly interesting as some sort of blockchain mega-Risk variant, but without any sort of story about how you came up with the idea, or how you coded it, or a link to your source code, or etc etc etc this seems primarily meaningless/irrelevant here at Hacker News. I see your comment asking us to propose questions that you answer — but where are your own stories, that aren't just replies to the prompts you want us to present you with?

> You agree not to[:] reverse engineer or attempt to extract protected service logic except where the law clearly permits it

Talk about failing to understand your target audience.

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