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Games with loot boxes to get minimum 16 age rating across Europe

bbc.com

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Re: Games with loot boxes to get minimum 16 age rating across Europe

#3
post #2

I never understood why video game lootboxes get regulated while real-life lootboxes like pokemon cards don't.

Because in real life the store clerk won't let a child spend $1000 on their parents card making purchases again and again and again and again and again, but a video game will let a child do it in less than an hour and consider that a success and try to understand how to stimulate another child to do so.

Re: Games with loot boxes to get minimum 16 age rating across Europe

#7
post #2

I never understood why video game lootboxes get regulated while real-life lootboxes like pokemon cards don't.

Those are gambling too, and were criticize as such not just now but also when they were new (but people ignored that criticism because pokemon was hype and adults complaining about trendy things are always uncool and ignored.)

Re: Games with loot boxes to get minimum 16 age rating across Europe

#10
post #2

I never understood why video game lootboxes get regulated while real-life lootboxes like pokemon cards don't.

There’s something to be said about the visibility of gambling as a signal to people that someone may have a problem. Gambling on your phone just looks like being on your phone. It even improves access to the addiction. Needing to go to a casino looks a lot different, provides some friction, and could spur intervention. The same could be said about loot boxes vs buying Pokemon cards in a store.
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