CasNum
github.com
CasNum
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Re: CasNum
#2Re: CasNum
#3Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it
Awesome :D
Re: CasNum
#4 F.A.Q
Q: buT cAN iT rUn dOOm?
A: It can't really "run" anything, its a number.
Q: Is it fast?
A: Define "fast". If you mean "faster than copying Euclid by hand", then yes, dramatically.
Q: Why did you make this?
A: I wanted arbitrary precision arithmetic, but I also wanted to feel something.
I can relate. Expecially the 3rd one.Re: CasNum
#5Re: CasNum
#6F.A.Q Q: buT cAN iT rUn dOOm? A: It can't really "run" anything, its a number. Q: Is it fast? A: Define "fast". If you mean "faster than copying Euclid by hand", then yes, dramatically. Q: Why did you make this? A: I wanted arbitrary precision arithmetic, but I also wanted to feel something. I can relate. Expecially the 3rd one.
Re: CasNum
#7Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it
> CasNum (Compass and straightedge Number) is a library that implements arbitrary precision arithmetic using compass and straightedge constructions. Arbitrary precision arithmetic, now with 100% more Euclid. Featuring a functional modified Game Boy emulator where every ALU opcode is implemented entirely through geometric constructions. Awesome :D