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Game about Data of America

americaindata.com

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Re: Game about Data of America

#3
This is greatly enjoyable. It reminds me of Hans Rosling's little quizzes which he claims show that chimpanzees (random pickers) are smarter than professors on his hand-picked questions. It would be cool if it had an adaptive difficulty based on how good you are getting, giving you questions that are closer and closer in value.

Re: Game about Data of America

#5
post #3

This is greatly enjoyable. It reminds me of Hans Rosling's little quizzes which he claims show that chimpanzees (random pickers) are smarter than professors on his hand-picked questions. It would be cool if it had an adaptive difficulty based on how good you are getting, giving you questions that are closer and closer in value.

Thank you for playing, I'll check out Hans Roslings' quizzes and add an adaptive difficulty feature for future development. I currently have a minimum difference of like 20% to make the game reasonable.

Re: Game about Data of America

#7
post #5
post #3

This is greatly enjoyable. It reminds me of Hans Rosling's little quizzes which he claims show that chimpanzees (random pickers) are smarter than professors on his hand-picked questions. It would be cool if it had an adaptive difficulty based on how good you are getting, giving you questions that are closer and closer in value.

Thank you for playing, I'll check out Hans Roslings' quizzes and add an adaptive difficulty feature for future development. I currently have a minimum difference of like 20% to make the game reasonable.

Even better would be an advanced user setting, allowing to set the difference percentage. I find it illuminating to answer questions with 100% (or more), when one answer is at least double the other -- and still make mistakes.

Re: Game about Data of America

#10
post #7
post #5

Earlier quoted context omitted.

Thank you for playing, I'll check out Hans Roslings' quizzes and add an adaptive difficulty feature for future development. I currently have a minimum difference of like 20% to make the game reasonable.

Even better would be an advanced user setting, allowing to set the difference percentage. I find it illuminating to answer questions with 100% (or more), when one answer is at least double the other -- and still make mistakes.

I'll workshop an advanced user setting that can control difficulty for future updates, I may add something like a topic toggle as well
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