Welcome to the Wasteland: A Thousand Gas Towns
steve-yegge.medium.com
Welcome to the Wasteland: A Thousand Gas Towns
1–10 of 102 posts
Re: Welcome to the Wasteland: A Thousand Gas Towns
#2This is all just performance art at this point, right?
Re: Welcome to the Wasteland: A Thousand Gas Towns
#3> The Wasteland was designed for federating work, but its metamorphosis into an RPG seems unstoppable at this point. This is all just performance art at this point, right?
Re: Welcome to the Wasteland: A Thousand Gas Towns
#4Re: Welcome to the Wasteland: A Thousand Gas Towns
#5Re: Welcome to the Wasteland: A Thousand Gas Towns
#6Re: Welcome to the Wasteland: A Thousand Gas Towns
#7Also there's the issue of how to identify systems-interface problems and posting those tasks for completion as well. No guarantee that a totally federated system will not solve interfacial issues faster than they generate them without feedback and oversight.
Re: Welcome to the Wasteland: A Thousand Gas Towns
#8Re: Welcome to the Wasteland: A Thousand Gas Towns
#9> The Wasteland was designed for federating work, but its metamorphosis into an RPG seems unstoppable at this point. This is all just performance art at this point, right?
I've not seen anyone take Gas Town seriously or even semi-seriously in the way people take Openclaw semi-seriously.
Gas Town certainly seems like a concept for performance art. The original blog post read like it, and so does this.
Re: Welcome to the Wasteland: A Thousand Gas Towns
#10I really want to host a vibe coding competition and see what can actually be made with these systems. Like if we’re doing insane token spends, it better be in service of creating amazing stuff. Can we make an entirely new programming language? Can we make an OS?