Ghosts'n Goblins – “Worse danger is ahead”
superchartisland.com
Ghosts'n Goblins – “Worse danger is ahead”
1–10 of 28 posts
Re: Ghosts'n Goblins – “Worse danger is ahead”
#2Re: Ghosts'n Goblins – “Worse danger is ahead”
#3As someone who grew up playing the excruciatingly difficult NES version of Ghouls ’n Ghosts, can't say I'm sorry to see that mechanic go the way of the Atari Jaguar.
Re: Ghosts'n Goblins – “Worse danger is ahead”
#4Re: Ghosts'n Goblins – “Worse danger is ahead”
#5Re: Ghosts'n Goblins – “Worse danger is ahead”
#6Speaking of Ghosts n' Goblins - there was a discussion on HN not too long ago about platformer controls in old video games (air control vs. non–air control), and how being able to control your character in the air mostly won out. As someone who grew up playing the excruciatingly difficult NES version of Ghouls ’n Ghosts , can't say I'm sorry to see that mechanic go the way of the Atari Jaguar.
I think anyone who says they've beat it is a dirty filthy liar. It cannot be bested.
And I'm with you, the one chance to point your jump in the right direction was INFURIATING.
Re: Ghosts'n Goblins – “Worse danger is ahead”
#7Speaking of Ghosts n' Goblins - there was a discussion on HN not too long ago about platformer controls in old video games (air control vs. non–air control), and how being able to control your character in the air mostly won out. As someone who grew up playing the excruciatingly difficult NES version of Ghouls ’n Ghosts , can't say I'm sorry to see that mechanic go the way of the Atari Jaguar.
As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak.
But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. Totally agog, I asked what happened when you completed it, and he told me, "There's a message that says, "This was all an illusion created by Satan." And then you have to do it all over again."
I was privately skeptical that this could be true, because I couldn't believe that the programmers would be that mean, but also because the game was so bloody difficult. I didn't believe that anyone actually could make it all the way through, unless they had a six foot-high pile of ten pence pieces.
But about fifteen years later, I discovered MAME and ROM repositories, and with the aid of its cheat system, I pushed through to the bitter end of Ghosts n' Goblins. And damned if I wasn't rewarded with the message, "This was all an illusion created by Satan."
Tokuro Fujiwara, j'accuse.
Re: Ghosts'n Goblins – “Worse danger is ahead”
#8Speaking of Ghosts n' Goblins - there was a discussion on HN not too long ago about platformer controls in old video games (air control vs. non–air control), and how being able to control your character in the air mostly won out. As someone who grew up playing the excruciatingly difficult NES version of Ghouls ’n Ghosts , can't say I'm sorry to see that mechanic go the way of the Atari Jaguar.
> excruciatingly difficult As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak. But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. T…
Re: Ghosts'n Goblins – “Worse danger is ahead”
#9Speaking of Ghosts n' Goblins - there was a discussion on HN not too long ago about platformer controls in old video games (air control vs. non–air control), and how being able to control your character in the air mostly won out. As someone who grew up playing the excruciatingly difficult NES version of Ghouls ’n Ghosts , can't say I'm sorry to see that mechanic go the way of the Atari Jaguar.
> excruciatingly difficult As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak. But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. T…
Re: Ghosts'n Goblins – “Worse danger is ahead”
#10Earlier quoted context omitted.
> excruciatingly difficult As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak. But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. T…
The NES was pretty popular in the UK, wasn’t it? In our solidly working-class home, we had a NES. I remember getting Super Mario Bros 3 for christmas one year and so did many of my friends at school, who all lived in semi-detached two-bedroom homes or masonettes. So, we weren’t in a wealthy bubble or anything. I’m sure it sold multiple millions of copies in the UK and TV shows like GamesMaster were popular and had NE…
I just had a look at Wikipedia, which says, "the NES performed less well in Europe, where it faced strong competition from the Master System and home computers such as the Commodore 64 and ZX Spectrum."