Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
1–10 of 33 posts
Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#2Curious of what we can get out of those constraints.
Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#3Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#4Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#5Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#6Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#7> This isn't just a tech demo — it's a tool for N64 homebrew developers. Running an LLM natively on N64 hardware enables game mechanics that were impossible in the cartridge era:
> AI analyzes play style and adjusts on the fly
> NPCs that remember previous conversations and reference past events
> In-game level editors where you describe what you want to build
...anyone who has ever used very small language models before should see the problem here. They're fun and interesting, but not exactly, um, coherent.
The N64 has a whopping 8 megabytes (!) of memory, and that's with the expansion pack!
I'm kind of confused, especially since there are no demonstration videos. Is this, um, real? The repository definitely contains source code for something.
Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#8I normally don't write comments like this, but... this title was extremely challenging to parse.
> World's First LLM-powered Nintendo 64 Game — nano-GPT running on-cart on a 93MHz VR4300
Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#9Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#10The readme says: > This isn't just a tech demo — it's a tool for N64 homebrew developers. Running an LLM natively on N64 hardware enables game mechanics that were impossible in the cartridge era: > AI analyzes play style and adjusts on the fly > NPCs that remember previous conversations and reference past events > In-game level editors where you describe what you want to build ...anyone who has ever used very small l…
https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/b...