Live data from Hacker News

Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)

github.com

1–10 of 33 posts

Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)

#7
The readme says:

> This isn't just a tech demo — it's a tool for N64 homebrew developers. Running an LLM natively on N64 hardware enables game mechanics that were impossible in the cartridge era:

> AI analyzes play style and adjusts on the fly

> NPCs that remember previous conversations and reference past events

> In-game level editors where you describe what you want to build

...anyone who has ever used very small language models before should see the problem here. They're fun and interesting, but not exactly, um, coherent.

The N64 has a whopping 8 megabytes (!) of memory, and that's with the expansion pack!

I'm kind of confused, especially since there are no demonstration videos. Is this, um, real? The repository definitely contains source code for something.

Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)

#8
post #6

I normally don't write comments like this, but... this title was extremely challenging to parse.

The repo description on GitHub would have been fine

> World's First LLM-powered Nintendo 64 Game — nano-GPT running on-cart on a 93MHz VR4300

Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)

#9
This feels like an AI agent doing it's own thing. The screenshot of this working is garble text (https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/b...), and I'm skeptical of reasonable generation with a small hard-coded training corpus. And the linked devlog on youtube is quite bizzare too.

Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)

#10

The readme says: > This isn't just a tech demo — it's a tool for N64 homebrew developers. Running an LLM natively on N64 hardware enables game mechanics that were impossible in the cartridge era: > AI analyzes play style and adjusts on the fly > NPCs that remember previous conversations and reference past events > In-game level editors where you describe what you want to build ...anyone who has ever used very small l…

You mean to tell me the included screenshot hasn't convinced you?

https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/b...

Post reply on HN