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15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

nicolasdickenmann.com

1–10 of 93 posts

Re: 15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

#2
It's amazing to step back and look at how much of NVIDIA's success has come from unforeseen directions. For their original purpose of making graphics chips, the consumer vs pro divide was all about CAD support and optional OpenGL features that games didn't use. Programmable shaders were added for the sake of graphics rendering needs, but ended up spawning the whole GPGPU concept, which NVIDIA reacted to very well with the creation and promotion of CUDA. GPUs have FP64 capabilities in the first place because back when GPGPU first started happening, it was all about traditional HPC workloads like numerical solutions to PDEs.

Fast forward several years, and the cryptocurrency craze drove up GPU prices for many years without even touching the floating-point capabilities. Now, FP64 is out because of ML, a field that's almost unrecognizable compared to where it was during the first few years of CUDA's existence.

NVIDIA has been very lucky over the course of their history, but have also done a great job of reacting to new workloads and use cases. But those shifts have definitely created some awkward moments where their existing strategies and roadmaps have been upturned.

Re: 15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

#3
FP64 performance is limited on consumer because the US government deems it important to nuclear weapons research.

Past a certain threshold of FP64 throughput, your chip goes in a separate category and is subject to more regulation about who you can sell to and know-your-customer. FP32 does not matter for this threshold.

https://en.wikipedia.org/wiki/Adjusted_Peak_Performance

It is not a market segmentation tactic and has been around since 2006. It's part of the mind-numbing annual export control training I get to take.

Re: 15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

#4
post #2

It's amazing to step back and look at how much of NVIDIA's success has come from unforeseen directions. For their original purpose of making graphics chips, the consumer vs pro divide was all about CAD support and optional OpenGL features that games didn't use. Programmable shaders were added for the sake of graphics rendering needs, but ended up spawning the whole GPGPU concept, which NVIDIA reacted to very well wit…

They were also bailed out by Sega.

When they couldn't deliver the console GPU they promised for the Dreamcast (the NV2), Shoichiro Irimajiri, the Sega CEO at the time let them keep the cash in exchange for stock [0].

Without it Nvidia would have gone bankrupt months before Riva 128 changed things.

Sega console arm went bust not that it mattered. But they sold the stock for about $15mn (3x).

Had they held it, Jensen Huang ,estimated itd be worth a trillion[1]. Obviously Sega and especially it's console arm wasn't really into VC but...

My wet dream has always been what if Sega and Nvidia stuck together and we had a Sega tegra shield instead of a Nintendo switch? Or even what if Sega licensed itself to the Steam Deck? You can tell I'm a sega fan boy but I can't help that the Mega Drive was the first console I owned and loved!

[0] https://www.gamespot.com/articles/a-5-million-gift-from-sega...

[1] https://youtu.be/3hptKYix4X8?t=5483&si=h0sBmIiaduuJiem_

Re: 15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

#5
post #2

It's amazing to step back and look at how much of NVIDIA's success has come from unforeseen directions. For their original purpose of making graphics chips, the consumer vs pro divide was all about CAD support and optional OpenGL features that games didn't use. Programmable shaders were added for the sake of graphics rendering needs, but ended up spawning the whole GPGPU concept, which NVIDIA reacted to very well wit…

The whole GPU history is off and being driven by finance bros as well. Everyone believes Nvidia kicked off the GPU AI craze when Ilya Sutskever cleaned up on AlexNet with an Nvidia GPU back in 2012, or when Andrew Ng and team at Stanford published their "Large Scale Deep Unsupervised Learning using Graphics Processors" in 2009, but in 2004, a couple of Korean researches were the first to implement neural networks on a GPU, using ATI Radeons (now AMD): https://www.sciencedirect.com/science/article/abs/pii/S00313...

I remember ATI and Nvidia were neck-and-neck to launch the first GPUs around 2000. Just so much happening so fast.

I'd also say Nvidia had the benefit of AMD going after and focusing on Intel both at the server level as well as the integrated laptop processors, which was the reason they bought ATI.

Re: 15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

#6
post #3

FP64 performance is limited on consumer because the US government deems it important to nuclear weapons research. Past a certain threshold of FP64 throughput, your chip goes in a separate category and is subject to more regulation about who you can sell to and know-your-customer. FP32 does not matter for this threshold. https://en.wikipedia.org/wiki/Adjusted_Peak_Performance It is not a market segmentation tactic and…

Can't wait until they update this to also include export controls around FP8 and FP4 etc in order to combat deepfakes, and then all of a sudden not be able to buy increasingly powerful consumer GPUs.

Re: 15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

#7
No mention of the Radeon VII from 2019 where for some unfathomable reason AMD forgot about the segmentation scam and put real FP64 into a gaming GPU. From this 2023 list, it's still faster at FP64 than any other consumer GPU by a wide margin (enterprise GPU's aren't in the list). Scroll all the way to the end.

https://www.eatyourbytes.com/list-of-gpus-by-processing-powe...

Re: 15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

#8
I'm not sure why the article dismisses cost.

Let's say X=10% of the GPU area (~75mm^2) is dedicated to FP32 SIMD units. Assume FP64 units are ~2-4x bigger. That would be 150-300mm^2, a huge amount of area that would increase the price per GPU. You may not agree with these assumptions. Feel free to change them. It is an overhead that is replicated per core. Why would gamers want to pay for any features they don't use?

Not to say there isn't market segmentation going on, but FP64 cost is higher for massively parallel processors than it was in the days of high frequency single core CPUs.

Re: 15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

#9
post #2

It's amazing to step back and look at how much of NVIDIA's success has come from unforeseen directions. For their original purpose of making graphics chips, the consumer vs pro divide was all about CAD support and optional OpenGL features that games didn't use. Programmable shaders were added for the sake of graphics rendering needs, but ended up spawning the whole GPGPU concept, which NVIDIA reacted to very well wit…

Most people don't appreciate how many dead end applications NVIDIA explored before finding deep learning. It took a very long time, and it wasn't luck.

Re: 15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

#10
post #8

I'm not sure why the article dismisses cost. Let's say X=10% of the GPU area (~75mm^2) is dedicated to FP32 SIMD units. Assume FP64 units are ~2-4x bigger. That would be 150-300mm^2, a huge amount of area that would increase the price per GPU. You may not agree with these assumptions. Feel free to change them. It is an overhead that is replicated per core. Why would gamers want to pay for any features they don't use?…

Why would gamers want to pay for any features they don't use?

Obviously they don't want to. Now flip it around and ask why HPC people would want to force gamers to pay for something that benefits the HPC people... Suddenly the blog post makes perfect sense.

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