From Pixels to Raytracing – A 3D Rendering Engine Built with Claude Code
1–2 of 2 posts
Re: From Pixels to Raytracing – A 3D Rendering Engine Built with Claude Code
#2Most AI-assisted projects you see today are LLM wrappers, CRUD apps, or a handful of frameworks stitched together with API calls. I wanted to push Claude Code in a different direction — heavy algorithmic work, real-time math, and the kind of low-level graphics programming that takes you back to the demoscene. No frameworks, no crazy abstractions, just pixels and linear algebra.