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From Pixels to Raytracing – A 3D Rendering Engine Built with Claude Code

fersab.github.io

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Re: From Pixels to Raytracing – A 3D Rendering Engine Built with Claude Code

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Most AI-assisted projects you see today are LLM wrappers, CRUD apps, or a handful of frameworks stitched together with API calls. I wanted to push Claude Code in a different direction — heavy algorithmic work, real-time math, and the kind of low-level graphics programming that takes you back to the demoscene. No frameworks, no crazy abstractions, just pixels and linear algebra.