Zed editor switching graphics lib from blade to wgpu
1–10 of 321 posts
Re: Zed editor switching graphics lib from blade to wgpu
#2Re: Zed editor switching graphics lib from blade to wgpu
#3Re: Zed editor switching graphics lib from blade to wgpu
#4Re: Zed editor switching graphics lib from blade to wgpu
#5An interesting side effect of moving to wgpu is that in theory with some additional work, this could allow you to run Zed in a web browser similarly to how some folks run VSCode as a remote interface to the backend running on a server.
Re: Zed editor switching graphics lib from blade to wgpu
#6Re: Zed editor switching graphics lib from blade to wgpu
#7An interesting side effect of moving to wgpu is that in theory with some additional work, this could allow you to run Zed in a web browser similarly to how some folks run VSCode as a remote interface to the backend running on a server.
Re: Zed editor switching graphics lib from blade to wgpu
#8Re: Zed editor switching graphics lib from blade to wgpu
#9Rust GUI is in a tough spot right now with critical dependencies under-staffed and lots of projects half implemented. I think the advent of LLMs has been timed perfectly to set the ecosystem back for a few more years. I wrote about it, and how it affected our development yesterday: https://tritium.legal/blog/desktop
Re: Zed editor switching graphics lib from blade to wgpu
#10Rust GUI is in a tough spot right now with critical dependencies under-staffed and lots of projects half implemented. I think the advent of LLMs has been timed perfectly to set the ecosystem back for a few more years. I wrote about it, and how it affected our development yesterday: https://tritium.legal/blog/desktop
Really? It seems better than ever to me now that we have gpui-component. That seems to finally open doors to have fully native guis that are polished enough for even commercial release. I haven't seen anything else that I would put in that category, but one choice is a start.