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Letterpress by Loren Brichter of Atebits

atebits.com

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Re: Letterpress by Loren Brichter of Atebits

#4

Good lord the App Store search is lame. I get three results when searching for "Letterpress" and this game isn't among them. In fact, I just spent about 5 minutes trying to find this game at all and I can't. Boo.

I think it takes a little while for new additions to get indexed into the search. Links will take you there though...

https://itunes.apple.com/us/app/letterpress-word-game/id5266...

Re: Letterpress by Loren Brichter of Atebits

#5
I really like this take on asynchronous gameplay UI, it's tough get the "glance" aspect of the UI correct and yet make it compelling. The "Draw Something" problem where you're drowning in partially played games perhaps led to it's demise, a victim of the UI's inability to scale?

(Sigh... should have spent more time studying design / HCI in school...)

Re: Letterpress by Loren Brichter of Atebits

#9
This game rules.

It's fun, it's easy to play and it's got the kind of interface that feels very simple but actually has insane attention to detail.

Edit: You don't have to use only contiguous letters, if you've played a lot of Scramble that may take some getting used to.

Re: Letterpress by Loren Brichter of Atebits

#10

I really like this take on asynchronous gameplay UI, it's tough get the "glance" aspect of the UI correct and yet make it compelling. The "Draw Something" problem where you're drowning in partially played games perhaps led to it's demise, a victim of the UI's inability to scale? (Sigh... should have spent more time studying design / HCI in school...)

No one says you can't study it even now (except perhaps your calendar)... One classic starting point is "The Design of Everyday Things"[1].

[1] http://www.amazon.com/Design-Everyday-Things-Donald-Norman/d...

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