We interfaced single-threaded C++ with multi-threaded Rust
1–10 of 12 posts
Re: We interfaced single-threaded C++ with multi-threaded Rust
#2Combining single-threaded C++ with multi-threaded languages has been a thing for quite some time.
Re: We interfaced single-threaded C++ with multi-threaded Rust
#3Re: We interfaced single-threaded C++ with multi-threaded Rust
#4Re: We interfaced single-threaded C++ with multi-threaded Rust
#5It would be more interesting if it was on how to combine C++20 co-routines with Rust async-await models. Combining single-threaded C++ with multi-threaded languages has been a thing for quite some time.
Re: We interfaced single-threaded C++ with multi-threaded Rust
#6Pretty sure I’ve done similar, combined a Rust multi-threaded emulator with single threaded SystemC simulation
Re: We interfaced single-threaded C++ with multi-threaded Rust
#7Re: We interfaced single-threaded C++ with multi-threaded Rust
#8Thanks for the interest; I've never had a post on Hacker News before.
I'm happy to answer any questions.
Re: We interfaced single-threaded C++ with multi-threaded Rust
#9It would be more interesting if it was on how to combine C++20 co-routines with Rust async-await models. Combining single-threaded C++ with multi-threaded languages has been a thing for quite some time.
Re: We interfaced single-threaded C++ with multi-threaded Rust
#10It would be more interesting if it was on how to combine C++20 co-routines with Rust async-await models. Combining single-threaded C++ with multi-threaded languages has been a thing for quite some time.
I have done this integrating wasmtime into a a C++ seastar.io application. I’ll have to write a post about it