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Project Genie: Experimenting with infinite, interactive worlds

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Re: Project Genie: Experimenting with infinite, interactive worlds

#3
This could be the future of film. Instead of prompting where you don't know what the model will produce, you could use fine-grained motion controls to get the shot you are looking for. If you want to adjust the shot after, you could just checkpoint the model there, by taking a screenshot, and rerun. Crazy.

Re: Project Genie: Experimenting with infinite, interactive worlds

#4

This could be the future of film. Instead of prompting where you don't know what the model will produce, you could use fine-grained motion controls to get the shot you are looking for. If you want to adjust the shot after, you could just checkpoint the model there, by taking a screenshot, and rerun. Crazy.

I feel like people are already currently doing this. Essentially storyboarding first.

This guy a month ago for example: https://youtu.be/SGJC4Hnz3m0

Re: Project Genie: Experimenting with infinite, interactive worlds

#6
Reminds me of this [1] HN post from 9 months ago, where the author trained a neural network to do world emulation from video recordings of their local park — you can walk around in their interactive demo [2].

I don't have access to the DeepMind demo, but from the video it looks like it takes the idea up a notch.

(I don't know the exact lineage of these ideas, but a general observation is that it's a shame that it's the norm for blog posts / indie demos to not get cited.)

[1] https://news.ycombinator.com/item?id=43798757

[2] https://madebyoll.in/posts/world_emulation_via_dnn/demo/

Re: Project Genie: Experimenting with infinite, interactive worlds

#7
I keep on repeating myself, but it feels like I'm living in the future. Can't wait to hook this up to my old Oculus glasses and let Genie create a fully realistic sailing simulator for me, where I can train sailing with realistic conditions. On boats I'd love to sail.

If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game studios.

Re: Project Genie: Experimenting with infinite, interactive worlds

#8

Reminds me of this [1] HN post from 9 months ago, where the author trained a neural network to do world emulation from video recordings of their local park — you can walk around in their interactive demo [2]. I don't have access to the DeepMind demo, but from the video it looks like it takes the idea up a notch. (I don't know the exact lineage of these ideas, but a general observation is that it's a shame that it's t…

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