Project Genie: Experimenting with infinite, interactive worlds
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Re: Project Genie: Experimenting with infinite, interactive worlds
#2Try it in Google Labs: https://labs.google/projectgenie
(Project Genie is available to Google AI Ultra subscribers in the US 18+.)
Re: Project Genie: Experimenting with infinite, interactive worlds
#3Re: Project Genie: Experimenting with infinite, interactive worlds
#4This could be the future of film. Instead of prompting where you don't know what the model will produce, you could use fine-grained motion controls to get the shot you are looking for. If you want to adjust the shot after, you could just checkpoint the model there, by taking a screenshot, and rerun. Crazy.
This guy a month ago for example: https://youtu.be/SGJC4Hnz3m0
Re: Project Genie: Experimenting with infinite, interactive worlds
#5Re: Project Genie: Experimenting with infinite, interactive worlds
#6I don't have access to the DeepMind demo, but from the video it looks like it takes the idea up a notch.
(I don't know the exact lineage of these ideas, but a general observation is that it's a shame that it's the norm for blog posts / indie demos to not get cited.)
[1] https://news.ycombinator.com/item?id=43798757
[2] https://madebyoll.in/posts/world_emulation_via_dnn/demo/
Re: Project Genie: Experimenting with infinite, interactive worlds
#7If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game studios.
Re: Project Genie: Experimenting with infinite, interactive worlds
#8Reminds me of this [1] HN post from 9 months ago, where the author trained a neural network to do world emulation from video recordings of their local park — you can walk around in their interactive demo [2]. I don't have access to the DeepMind demo, but from the video it looks like it takes the idea up a notch. (I don't know the exact lineage of these ideas, but a general observation is that it's a shame that it's t…