Spacecurve: A space-filling curve playground
1–6 of 6 posts
Re: Spacecurve: A space-filling curve playground
#2Re: Spacecurve: A space-filling curve playground
#3Written in Rust, with cross-platform + web visualiser in egui.
Re: Spacecurve: A space-filling curve playground
#4Re: Spacecurve: A space-filling curve playground
#5It's not just a beautiful concept, they have other uses too. It turns out some patterns can be pretty efficient for search if there is a spatial movement cost.
Some questions that interest me:
1. Can you get these search patterns as part of an emergent behaviour?
2. Can multiple searchers work together in order to produce these patterns efficiently?
3. Instead of searching linear 2D and 3D space, what if you want to search non-linear spaces?
Re: Spacecurve: A space-filling curve playground
#6Reminds me of an unfinished game I did long time ago: https://www.youtube.com/watch?v=aTtX8CavRTk It also had a 3D mode. Unfortunately it was too difficult to understand what was going on and most play testers were just confused, instead of having fun. :)