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VR's problem isn't friction, it's a lack of meaning: Lessons from $70B in losses

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Re: VR's problem isn't friction, it's a lack of meaning: Lessons from $70B in losses

#2
Key Points:

• Meta lost $73B proving that infrastructure without purpose creates ghost towns.

• Hardware friction is a myth: History shows users tolerate massive friction (early smartphones) if the value is clear.

• Beat Saber & VRChat succeeded not because of tech, but because they solved for "embodied meaning" rather than simulation.

• It's time to stop porting 2D concepts to 3D and start building for presence.

Re: VR's problem isn't friction, it's a lack of meaning: Lessons from $70B in losses

#4

Meta's Reality Labs includes AI spend, so that's not 70B on VR

That’s a fair point. Reality Labs covers AR (Orion), neural interfaces, and the Ray-Ban partnership too.

But the 'Metaverse' was the governing thesis that justified that entire strategy and burn rate. Even if the breakdown is 50/50, we still have tens of billions spent on a VR software ecosystem (Horizon) that's nearly empty.

The specific dollar amount matters less than the ratio of 'capital invested' to 'consumer value created'. And there's a big gap between those.