Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
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Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#2it still doesn't explain why it is done:
• why do directors and producers sign off effects that are just eye-bleeding bad?
• using a realtime engine to develop the effects, doesn't preclude using some real render-pass at the end to get a nice result instead of "game level graphics". a final render-pass can't be that expensive that ruining the movie is preferred? if 20 years ago a render-farm could do it, it cannot cost millions today, can it?
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#3Once the slop starts at the very basics it's just natural it embraces also CGI.
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#4good explanation and i also wondered why many of the CGI effects today are so unbelievably bad - and worse than decades ago. it still doesn't explain why it is done: • why do directors and producers sign off effects that are just eye-bleeding bad? • using a realtime engine to develop the effects, doesn't preclude using some real render-pass at the end to get a nice result instead of "game level graphics". a final ren…
(And AFAIK they do usually do a non-realtime run, but a high-end render going for maximum photorealism also requires a whole different pipeline for modelling and rendering, which would essentially blow the budget even more so)
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#5good explanation and i also wondered why many of the CGI effects today are so unbelievably bad - and worse than decades ago. it still doesn't explain why it is done: • why do directors and producers sign off effects that are just eye-bleeding bad? • using a realtime engine to develop the effects, doesn't preclude using some real render-pass at the end to get a nice result instead of "game level graphics". a final ren…
It's a bit cheaper.
> • using a realtime engine to develop the effects, doesn't preclude using some real render-pass at the end to get a nice result instead of "game level graphics".
It's probably a bit expensive in terms of effort or processing-wise.
In both cases you aren't ruining a movie. You're just making it more mediocre. People rarely leave cinema because CGI is mediocre.
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#6I didn't think they were actually using the video straight out of the Volume though - my assumption was they'd just use it to make sure the lighting reflected on to the actors nicely and then redo the CGI elements with something else.
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#7Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#8Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#9I'm really confused at that take. If you watched the Corridor Channel on YouTube, you can catch a lot of times that Unreal is treated as a draft, or the on-set reference, and gets replaced almost always, before shipping the final. Something doesn't add up here.