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Robotopia: A 3D, first-person, talking simulator

elbowgreasegames.substack.com

1–10 of 54 posts

Re: Robotopia: A 3D, first-person, talking simulator

#5
Another game that has LLM powered NPCs is the f2p action game from China called "Where Winds Meet" and players came up with all sorts of hilarious ways to cheat quests and other fun stuff via prompt injections.

https://www.dexerto.com/gaming/where-winds-meet-players-are-...

https://www.rockpapershotgun.com/where-winds-meet-player-con...

Re: Robotopia: A 3D, first-person, talking simulator

#7

I’m so excited to see LLMs used more creatively in video games. So many new mechanics can be unlocked with LLMs as judges

Agreed!

Some other cool ones I've seen: https://store.steampowered.com/app/2542850/1001_Nights/ https://www.playsuckup.com/

Re: Robotopia: A 3D, first-person, talking simulator

#8
post #4

I like the concept. Though, they couldn't have found better text-to-speech voices? Or is it meant to be humorous how bad they are.

It's a stylistic choice for sure. A little better than that is straight in uncanny valley, and human-level is too high latency and too expensive for us. We found that this level of crappy works great, in practice, plus it runs on-device! We use Rhasspy Piper to generate them.

Re: Robotopia: A 3D, first-person, talking simulator

#9
post #2

I'm imagining a version of this where you have to use various prompt- or data-centric attacks to navigate scenarios

We want to gamify prompt hacking and give people an UI to add/remove chunks of the system prompt. It'll be unlocked by collecting widgets around the place.

Re: Robotopia: A 3D, first-person, talking simulator

#10
post #6

Hey, Tommaso here, I'm one of the founders of the Robotopia studio. I didn't expect to see this here! Ask me anything :)

Are the LLMs run on-device, or does this use cloud compute?

(Off-topic AMA question: Did you see my voxel grid visibility post?)

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