Robotopia: A 3D, first-person, talking simulator
elbowgreasegames.substack.com
Robotopia: A 3D, first-person, talking simulator
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Re: Robotopia: A 3D, first-person, talking simulator
#2Re: Robotopia: A 3D, first-person, talking simulator
#3Re: Robotopia: A 3D, first-person, talking simulator
#4Re: Robotopia: A 3D, first-person, talking simulator
#5https://www.dexerto.com/gaming/where-winds-meet-players-are-...
https://www.rockpapershotgun.com/where-winds-meet-player-con...
Re: Robotopia: A 3D, first-person, talking simulator
#6Re: Robotopia: A 3D, first-person, talking simulator
#7I’m so excited to see LLMs used more creatively in video games. So many new mechanics can be unlocked with LLMs as judges
Some other cool ones I've seen: https://store.steampowered.com/app/2542850/1001_Nights/ https://www.playsuckup.com/
Re: Robotopia: A 3D, first-person, talking simulator
#8I like the concept. Though, they couldn't have found better text-to-speech voices? Or is it meant to be humorous how bad they are.
Re: Robotopia: A 3D, first-person, talking simulator
#9I'm imagining a version of this where you have to use various prompt- or data-centric attacks to navigate scenarios
Re: Robotopia: A 3D, first-person, talking simulator
#10Hey, Tommaso here, I'm one of the founders of the Robotopia studio. I didn't expect to see this here! Ask me anything :)
(Off-topic AMA question: Did you see my voxel grid visibility post?)