Cigarette smoke effect using shaders
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Cigarette smoke effect using shaders
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Re: Cigarette smoke effect using shaders
#2Re: Cigarette smoke effect using shaders
#3Re: Cigarette smoke effect using shaders
#4As someone who knows nothing about shaders, this was very cool. Pretty refreshing to see such an interesting site design, too.
> an interesting site design
Agree - making the scrollbar only 8 pixels wide is an interesting choice...Re: Cigarette smoke effect using shaders
#5Re: Cigarette smoke effect using shaders
#6In a game this is likely done as simply a prerendered animated texture (atlas). Perhaps in a modern AAA game you might try a GPU particle system with 10k+ particles.
Re: Cigarette smoke effect using shaders
#7In a game this is likely done as simply a prerendered animated texture (atlas). Perhaps in a modern AAA game you might try a GPU particle system with 10k+ particles.
With the right tech artist, this sort of shader is essentially what their job is. ShaderToy shows how much you can do with a quad and enthusiasm.
Re: Cigarette smoke effect using shaders
#8As someone who knows nothing about shaders, this was very cool. Pretty refreshing to see such an interesting site design, too.
> an interesting site design Agree - making the scrollbar only 8 pixels wide is an interesting choice...
layout.css.scrollbar-color.enabled – false
layout.css.scrollbar-width-thin.disabled – true
layout.css.scrollbar-width.enabled – false
fuckemRe: Cigarette smoke effect using shaders
#9Re: Cigarette smoke effect using shaders
#10Many people are stuck in html land. I was. Webgl, threejs, @react-three/{fiber/drei} provide another dimension and shaders are the gateway.
Very highly recommended as a skill worth understanding (at least).