Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
1–10 of 23 posts
Re: Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
#2https://jacobdoescode.com/2025/05/18/precomputing-transparen...
Re: Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
#3Re: Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
#4This technique, due to the unique limitation of the children's drag-and-drop coding platform, Scratch, has made it proliferate in the 3D community. https://scratch.mit.edu/projects/1203675921 is an example of such a project.
Re: Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
#5Binary Space partitioning ( https://en.wikipedia.org/wiki/Binary_space_partitioning ) is an elegant algorithm that solves this issue. This has fallen out of popularity due to the invention of the depth buffer and the power of modern GPUs, but it was used in DOOM and Quake. This technique, due to the unique limitation of the children's drag-and-drop coding platform, Scratch, has made it proliferate in the 3D community…
Re: Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
#6Binary Space partitioning ( https://en.wikipedia.org/wiki/Binary_space_partitioning ) is an elegant algorithm that solves this issue. This has fallen out of popularity due to the invention of the depth buffer and the power of modern GPUs, but it was used in DOOM and Quake. This technique, due to the unique limitation of the children's drag-and-drop coding platform, Scratch, has made it proliferate in the 3D community…
Re: Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
#7In general: https://en.wikipedia.org/wiki/Order-independent_transparency
Re: Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
#8This looks interesting! Thanks for sharing it, wonder if anyone else has related content.
- Multi-Fragment Effects on the GPU using the k-Buffer [2]
- Production Volume Rendering [3]
- Translucent Shadow Maps [4]
[1] https://developer.download.nvidia.com/presentations/2007/sig...
[2] https://www.sci.utah.edu/~stevec/papers/kbuffer.pdf
[3] https://graphics.pixar.com/library/ProductionVolumeRendering...
[4] https://www.scribd.com/document/657069029/Translucent-Shadow...
Re: Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
#9Does anyone know how those Minecraft realistic rendering mods work? I'm guessing today there's a lot of RTX, but e.g. in 2018 there was still fairly impressive global illumination in SEUS Renewed. Minecraft is the definition of a world with dynamic geometry, and I'm not aware of any decent realtime GI algorithms for 3d. The lighting in base Minecraft is a super basic and ugly hack. I've seen Unity's dynamic GI features and those are nowhere near as good either.
Re: Geometric Algorithms for Translucency Sorting in Minecraft [pdf]
#10Only slightly related, but since Minecraft seems to have a lot of community graphics programming associated with it I thought I'd ask here... Does anyone know how those Minecraft realistic rendering mods work? I'm guessing today there's a lot of RTX, but e.g. in 2018 there was still fairly impressive global illumination in SEUS Renewed. Minecraft is the definition of a world with dynamic geometry, and I'm not aware o…