Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
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Re: Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
#2I imagine we're 5 years away of "Make your own OS, language, compiler, VM and game in 12 minutes, 36 seconds. Extra points if you gave yourself a stroke."
Re: Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
#3I've been amazed by this jam. It's like bigger and better every year (in terms of jams going deeper and deeper). I imagine we're 5 years away of "Make your own OS, language, compiler, VM and game in 12 minutes, 36 seconds. Extra points if you gave yourself a stroke."
Re: Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
#4Re: Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
#5I've been amazed by this jam. It's like bigger and better every year (in terms of jams going deeper and deeper). I imagine we're 5 years away of "Make your own OS, language, compiler, VM and game in 12 minutes, 36 seconds. Extra points if you gave yourself a stroke."
If you want to make a game about apple pie from scratch…
Create a simulation of a universe with arbitrary physical laws, have it evolve sentient life, and submit the first video game they develop which matches the theme. The theme this year is "rotations". You have 48 hours. Go.
Re: Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
#6The first year I spent six hours writing one of the first ecs crates in Rust and then an hour turning it into a game. lots of fun! you can search “7HRL” on github to find the historical participants not too ashamed to publicize their code at the end. A few dozen people enjoyed this.
Re: Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
#7edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.
Re: Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
#8author here, thanks for reading, happy to answer any questions you have! edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.
Re: Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
#9author here, thanks for reading, happy to answer any questions you have! edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.
Re: Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
#10author here, thanks for reading, happy to answer any questions you have! edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.
How pleased are you with garlang? What's the dev experience like with your new language? Given the time constraints I imagine there are a few rough edges, but it's clearly possible to make games ridiculously fast with it! Any language feature that you are particularly excited about?
It could use some cleanup though as the speed of the jam left little time to think about doing things in a sustainable way. I'm not sure I like the var keyword as I typically prefer to be explicit about types.
It really turned out pretty powerful though and I think it could be really useful as a library for game scripting.