Making a game on a custom bytecode VM in 7 days and 3kB
laurent.le-brun.eu
Making a game on a custom bytecode VM in 7 days and 3kB
1–10 of 24 posts
Re: Making a game on a custom bytecode VM in 7 days and 3kB
#2Edit: Thanks for the downvote, guess I shouldn't have paid any attention to this post at all?
Re: Making a game on a custom bytecode VM in 7 days and 3kB
#3https://en.wikipedia.org/wiki/CHIP-8
and
https://en.wikipedia.org/wiki/SWEET16
It seems so un-FORTRAN that DEC had a FORTRAN compiler for the PDP-11. that was based on a stack machine and then later built an FP accelerator specialized to accelerate the stack machine. It was a straggler but I'm still trying to track down a circa 1992 article from Dr. Dobb's Journal where someone used virtual machine techniques to unbreak the broken i860 and make a good FORTRAN compiler.
Re: Making a game on a custom bytecode VM in 7 days and 3kB
#4https://itch.io/jam/langjamgamejam/entries
There were some really impressive submissions in spite of the short time frame!
Re: Making a game on a custom bytecode VM in 7 days and 3kB
#5The rest of the games submitted to this very interesting, somewhat niche game jam (including my own entry) are here: https://itch.io/jam/langjamgamejam/entries There were some really impressive submissions in spite of the short time frame!
We plan on running it again: https://langjamgamejam.com/
Re: Making a game on a custom bytecode VM in 7 days and 3kB
#6The rest of the games submitted to this very interesting, somewhat niche game jam (including my own entry) are here: https://itch.io/jam/langjamgamejam/entries There were some really impressive submissions in spite of the short time frame!
The jam was originally going to be just me doing a solo project but it grew much larger! Over 200 people joined the Discord. We plan on running it again: https://langjamgamejam.com/
Re: Making a game on a custom bytecode VM in 7 days and 3kB
#7Re: Making a game on a custom bytecode VM in 7 days and 3kB
#8Re: Making a game on a custom bytecode VM in 7 days and 3kB
#9What's that overall filter that covers the view? Is it supposed to look like a late 80s passive matrix color LCD screen? Edit: Thanks for the downvote, guess I shouldn't have paid any attention to this post at all?
Re: Making a game on a custom bytecode VM in 7 days and 3kB
#10What's that overall filter that covers the view? Is it supposed to look like a late 80s passive matrix color LCD screen? Edit: Thanks for the downvote, guess I shouldn't have paid any attention to this post at all?
Worth noting that it's easy (and probably fairly frequent) to click the wrong arrow, especially on a phone screen. I've started double-checking the "unvote" vs "undown" link that appears afterwards to make sure I hit the right one.
Anyhow, I think if this was my forum I would put the downvote selector at the end of the comment title and have the upvote selector at the beginning.