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Valve is running Apple's playbook in reverse

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Re: Valve is running Apple's playbook in reverse

#2
Valve has a spear lined up at so much of big tech right now it's honestly impressive they've done it in stealth for so long. Google, Microsoft and Apple are all in the crosshairs in a big way, and I don't think they can avoid the blow that's coming without cannibalizing their margins.

Re: Valve is running Apple's playbook in reverse

#3

Valve has a spear lined up at so much of big tech right now it's honestly impressive they've done it in stealth for so long. Google, Microsoft and Apple are all in the crosshairs in a big way, and I don't think they can avoid the blow that's coming without cannibalizing their margins.

I'm not sure they've got Apple targeted so much, because Apple has been so thoroughly not-invested in gaming. The place they're closest to colliding is VR, but Apple's Vision headset is doing something really different from Valve's VR products, which are far more directly lined up against Meta's Oculus.

Valve could branch into Apple's areas, but they don't seem particularly interested in doing so yet.

EDIT: rather, Apple cares a lot about phone gaming, but that's an area that Valve has shown few signs of moving in on.

Re: Valve is running Apple's playbook in reverse

#4
Valve's hardware products will be successful but remain niche. And that's ok. They are unwilling to pursue business models that require locking down hardware in order to subsidize it with software purchases, and I love that about them. As a result their hardware will always be more expensive. They will not outcompete Meta in VR or Sony/MS/Nintendo in consoles because price is king for the mass market.

Valve's hardware products, aside from being awesome and setting a standard that others have to match, are really an insurance policy. They ensure Valve cannot be locked out of their own market by platform owners like Microsoft or Meta using their leverage to either take a cut of their revenue or outright ban Steam in favor of their own stores (as it looked like MS might try to do in the Win8 days). By owning a platform of their own Valve always has a fallback option.

Re: Valve is running Apple's playbook in reverse

#5
Well, Valve got seriously concerned about the Windows Store, like, a decade ago, since that could have reduced the stranglehold of Steam on the gaming marketplace.

Turns out that the usual Microsoft incompetence-and-ADHD have kind-of eliminated that threat all by itself.

Also: turns out that, if you put enough effort into it, Linux is actually a quite-usable gaming platform.

Still: are consumers better off today than in the PS2 era? I sort-of doubt it, but, yeah, alternate universes and everything...

Re: Valve is running Apple's playbook in reverse

#6
post #3

Valve has a spear lined up at so much of big tech right now it's honestly impressive they've done it in stealth for so long. Google, Microsoft and Apple are all in the crosshairs in a big way, and I don't think they can avoid the blow that's coming without cannibalizing their margins.

I'm not sure they've got Apple targeted so much, because Apple has been so thoroughly not-invested in gaming. The place they're closest to colliding is VR, but Apple's Vision headset is doing something really different from Valve's VR products, which are far more directly lined up against Meta's Oculus. Valve could branch into Apple's areas, but they don't seem particularly interested in doing so yet. EDIT: rather, A…

They've shown signs of moving on phone gaming if you know what to look for. https://www.pcmag.com/news/valve-has-quietly-backed-projects...

Re: Valve is running Apple's playbook in reverse

#7
>that this is actually Steam Machine 2.0. Valve already tried this a decade ago, and it flopped.

I find this framing to be beyond maddening. Sure, it wasn't an iPod, and if you measure it against that kind of expectation, of course it's a flop, because it wasn't an overnight success.

But I think it's more appropriately understood as a soft launch of an ecosystem, to strategically rebalance Valve away from the potential risk of being locked into Windows. It was also a thoughtful partnering with hardware vendors, so they weren't shipping hundreds of thousands of units to Walmart shelves was just sat there and lost them tens of millions of dollars, which is also what I think of when something's considered a flop.

But it was a thoughtful, intelligent long-term commitment to an ecosystem that bore fruit in large part due to the credible long-term commitment as the library of steamos compatible games grew and set up the Steam Deck for success. And now it looks like the wind is at their back with the new line of hardware, but I think it's best understood as a return on investment that begun those many years ago.

I think it reflects a kind of intelligence and long-term thinking that Google is pathologically incapable of, by contrast.

Re: Valve is running Apple's playbook in reverse

#8

Well, Valve got seriously concerned about the Windows Store, like, a decade ago, since that could have reduced the stranglehold of Steam on the gaming marketplace. Turns out that the usual Microsoft incompetence-and-ADHD have kind-of eliminated that threat all by itself. Also: turns out that, if you put enough effort into it, Linux is actually a quite-usable gaming platform. Still: are consumers better off today than…

I'm impressed they even managed to create a game subscription that works on both PC and Xbox. It felt too much like Xbox was made by a different company than Windows for a long time. Remember Games for Windows Live?

Re: Valve is running Apple's playbook in reverse

#9
It will be interesting to see if they can answer a question better now than with the original Steam Machines ten years ago: what problem do consumers have that Steam Machines solve?

Their original answer was a resounding "nothing" - Steam Machines solved a problem for Valve (fear of an impending "Windows Store" being added by Microsoft that would steal the battlefield from Valve), but very little for the customer.

I guess that same question needs to be asked again here: are there sufficient problems that the average game-player at home has that are better answered by a Steam Machine than a Windows 11 box? Are those real problems experienced by the broader market of people, or are those just tangential issues cared about by a more vocal few?

Re: Valve is running Apple's playbook in reverse

#10
post #4

Valve's hardware products will be successful but remain niche. And that's ok. They are unwilling to pursue business models that require locking down hardware in order to subsidize it with software purchases, and I love that about them. As a result their hardware will always be more expensive. They will not outcompete Meta in VR or Sony/MS/Nintendo in consoles because price is king for the mass market. Valve's hardwar…

> They are unwilling to pursue business models that require locking down hardware in order to subsidize it with store purchases

I mean.. it's pretty obvious such a thing would be immediately suicidal for them. If Steam stops being an open platform, it stops being a PC platform.

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