Lightning: Real-time editing for tiled map data
1–5 of 5 posts
Re: Lightning: Real-time editing for tiled map data
#2Why would editing the position of points in space ever be slow? Moving a single vertex is going to be cheap.
Re: Lightning: Real-time editing for tiled map data
#3> "Lightning is available as part of Felt's Enterprise plan."
So yeah, not open source.
And the Enterprise plan isn't the non-profit/education one.
Re: Lightning: Real-time editing for tiled map data
#4Why would editing the position of points in space ever be slow? Moving a single vertex is going to be cheap.
It’s like 3d rendering;
You can move a vertex cheaply, sure. You then also have to re-render a couple of frames of the video.
Re: Lightning: Real-time editing for tiled map data
#5I was recently trying to render a math visualization for a very large search space and fell into the map tiling rabbit hole. The idea was to randomly sample the viewport then pan/zoom to guide the search. OpenSeadragon was the only solution I got working, but it wanted the zoom pyramid prerendered and aggressively cached, so nothing updated. I don’t need the vector editor, so I’m tempted to port lightning to OpenSeadragon.