An SVG is all you need
jon.recoil.org
An SVG is all you need
1–10 of 155 posts
Re: An SVG is all you need
#2Re: An SVG is all you need
#3all we need is keyboard input and audio output and we have (most of) flash back. I may have to look into this in my idle hours
Re: An SVG is all you need
#4TLDR:
- SVG image files: powerful like HTML
- Supported widely in browsers
- Designer tools make SVGs
- SVGs are written in a language
- LLMs are great at manipulating language
- Designers can collaborate interaction into life
Re: An SVG is all you need
#5Re: An SVG is all you need
#6This is going to really transform some data visualization things I've been thinking about. I've always loved SVG since working with Illustrator and Inkscape back in the day, but I didn't realize how much it could tie in with the modern web and interactivity. Thank you!
Re: An SVG is all you need
#7all we need is keyboard input and audio output and we have (most of) flash back. I may have to look into this in my idle hours
Libraries like three.js had SVG rendering as an option but it got deprecated as with more direct GPU APIs was a lot more efficient and flexible.
Re: An SVG is all you need
#8(Outstanding work by Shan Carter; it’s what I first saw of his style and it’s what made me want to join his team.)
[0] https://distill.pub/2016/augmented-rnns/ [1] https://github.com/distillpub/post--augmented-rnns/blob/mast...
Re: An SVG is all you need
#9https://github.com/shapeoko/Docs/blob/gh-pages/content/tPict...
Used to be if that was opened in a web browser one could click on the parts list to show/hide or highlight/unhighlight the matching items in the diagram.
Done using Inkscape if memory serves.
Re: An SVG is all you need
#10Except they aren't. I recently used a simple SVG in a background and Safari wasn't able to render it properly so after trying lots of different things I gave up and used different sizes of raster images instead.