Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
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Re: Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
#2Re: Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
#3Re: Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
#4Vibe coded?
Re: Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
#5What’s the challenge with getting it working in macOS? Vulkan?
MoltenVK has some extra interfaces you need to integrate with too, it's not a completely hands off setup.
Re: Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
#6Vibe coded?
https://www.youtube.com/watch?v=hWVKeKpNQto
The channel has a few videos on it, not watched any other than this introductory one but some of the titles look interesting.
Also the introduction video above states an initial requirement of 'every PR must have a video' but it looks like that got dropped a while ago.
Re: Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
#7Vibe coded?
Re: Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
#8Are there a lot of Unity/Godot devs unaware that their engines are using GC? I would assume they'd have accepted the cost of GC already.
Unreal devs I can understand having an issue with it though.
Re: Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
#9When an engine becomes useful is when it has to make a game. All your abstractions tend to get rearranged and hard decisions are made.
Re: Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor
#10About garbage collection: Are there a lot of Unity/Godot devs unaware that their engines are using GC? I would assume they'd have accepted the cost of GC already. Unreal devs I can understand having an issue with it though.