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Super-Flat ASTs

jhwlr.io

1–10 of 27 posts

Re: Super-Flat ASTs

#2
For a good example of this sort of pattern in the real world, take a look at the Zig compiler source code. I'm sure others might do it but Zig definitely does. I have a now very outdated series on some of the Zig internals: https://mitchellh.com/zig/parser And Andrew's old DoD talk is very good and relevant to this: https://vimeo.com/649009599

More generally, I believe its fair to call this a form of handle-based designs: https://en.wikipedia.org/wiki/Handle_(computing) Which are EXTREMELY useful for a variety of reasons and imo woefully underused above the lowest system level.

Re: Super-Flat ASTs

#3

For a good example of this sort of pattern in the real world, take a look at the Zig compiler source code. I'm sure others might do it but Zig definitely does. I have a now very outdated series on some of the Zig internals: https://mitchellh.com/zig/parser And Andrew's old DoD talk is very good and relevant to this: https://vimeo.com/649009599 More generally, I believe its fair to call this a form of handle-based des…

My hypothesis is that handles are underused because programming languages make it very easy to dereference a pointer (you just need the pointer) whereas "dereferencing" a handle requires also having the lookup table in hand at the same time, and that little bit of extra friction is too much for most people. It's not that pointers don't require extra machinery to be dereferenced, it's just that that machinery (virtual memory) is managed by the operating system, and so it's invisible in the language.

My current research is about how to make handles just as convenient to use as pointers are, via a form of context: like a souped-up version of context in Odin or Jai if one is familiar with those, or like a souped-up version of coeffects if one has a more academic background.

Re: Super-Flat ASTs

#4
post #3

For a good example of this sort of pattern in the real world, take a look at the Zig compiler source code. I'm sure others might do it but Zig definitely does. I have a now very outdated series on some of the Zig internals: https://mitchellh.com/zig/parser And Andrew's old DoD talk is very good and relevant to this: https://vimeo.com/649009599 More generally, I believe its fair to call this a form of handle-based des…

My hypothesis is that handles are underused because programming languages make it very easy to dereference a pointer (you just need the pointer) whereas "dereferencing" a handle requires also having the lookup table in hand at the same time, and that little bit of extra friction is too much for most people. It's not that pointers don't require extra machinery to be dereferenced, it's just that that machinery (virtual…

Great summary and I think your argument is sound.

Re: Super-Flat ASTs

#5
What I like about this writeup is that it surfaces a tension most “let’s build a compiler” tutorials skip: the AST is both a data structure and a UX boundary. Super-flat layouts are fantastic for cache and memory, but they’re hostile to all the things humans care about (debuggable shapes, easy instrumentation, ad-hoc traversals, “just print this node and its children” in a debugger). A lot of production compilers quietly solve that by having two tiers: a nice, inefficient tree for diagnostics and early passes, and increasingly flattened / interned / arena-allocated forms as you move toward optimization and codegen.

The interesting question for me is where the crossover is now that IDEs and incremental compilation dominate the workload. If your front-end is effectively a long-running service, it might be worth keeping a friendlier AST around and only using a super-flat representation for hot paths like analysis passes or bulk refactors. Otherwise you risk saving a few hundred MB while spending engineer-months making every new pass fight the layout.

Re: Super-Flat ASTs

#6
It looks like, overall, this design gets the parser about twice as fast as a simple one that creates tree-like ASTs.

That's not nothing. But a parser is rarely the most time-intensive part of a production compiler. And the parser does get iterated on a lot in languages that are evolving and adding new syntax.

Given that, I'd be inclined to take the performance hit and stick with a simpler AST representation if that yields a more hackable, maintainable compiler front end.

Re: Super-Flat ASTs

#7

It looks like, overall, this design gets the parser about twice as fast as a simple one that creates tree-like ASTs. That's not nothing. But a parser is rarely the most time-intensive part of a production compiler. And the parser does get iterated on a lot in languages that are evolving and adding new syntax. Given that, I'd be inclined to take the performance hit and stick with a simpler AST representation if that y…

Usually yes, but it's still a neat trick to be aware of. For interpreted scripting languages, parsing can actually be a significant slowdown. Even more so when we start going into text-based network protocols, which also need a parser (is CSS a programming language or a network protocol? :) )

Re: Super-Flat ASTs

#8
post #3

For a good example of this sort of pattern in the real world, take a look at the Zig compiler source code. I'm sure others might do it but Zig definitely does. I have a now very outdated series on some of the Zig internals: https://mitchellh.com/zig/parser And Andrew's old DoD talk is very good and relevant to this: https://vimeo.com/649009599 More generally, I believe its fair to call this a form of handle-based des…

My hypothesis is that handles are underused because programming languages make it very easy to dereference a pointer (you just need the pointer) whereas "dereferencing" a handle requires also having the lookup table in hand at the same time, and that little bit of extra friction is too much for most people. It's not that pointers don't require extra machinery to be dereferenced, it's just that that machinery (virtual…

I think that it's a generic programming problem: pointers are easier because the type of the pointee is easy to get (a deref) and also its location (memory) but with index-based handles into containers you can no longer say that given a handle `H` (type H = u32) I can use it to get a type `T` and not only that, you've also introduced the notion of "where", that even if for each type `T` there exists a unique handle type `H` you don't know into which container instance does that handle belong. What you need is a unique handle type per container instance. So "Handle of Pool" != "Handle of Pool" unless the Pool is bound to the same variable.

As far as I know no language allows expressing that kind of thing.

Re: Super-Flat ASTs

#10
post #3

Earlier quoted context omitted.

My hypothesis is that handles are underused because programming languages make it very easy to dereference a pointer (you just need the pointer) whereas "dereferencing" a handle requires also having the lookup table in hand at the same time, and that little bit of extra friction is too much for most people. It's not that pointers don't require extra machinery to be dereferenced, it's just that that machinery (virtual…

I think that it's a generic programming problem: pointers are easier because the type of the pointee is easy to get (a deref) and also its location (memory) but with index-based handles into containers you can no longer say that given a handle `H` (type H = u32) I can use it to get a type `T` and not only that, you've also introduced the notion of "where", that even if for each type `T` there exists a unique handle t…

I think actually Scala does exactly this style of inferring the container instance from its type: https://docs.scala-lang.org/scala3/book/ca-context-parameter...

But from what I understand (being a nonexpert on Scala), this scheme actually causes a lot of problems. I think I've even heard that it adds more undecidability to the type system? So I'm exploring ways of managing context that don't depend on inferring backward from the type.

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