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The unexpected effectiveness of one-shot decompilation with Claude

blog.chrislewis.au

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Re: The unexpected effectiveness of one-shot decompilation with Claude

#2
I've been experimenting with running Claude in headless mode + a continuous loop to decompile N64 functions and the results have been pretty incredible. (This is despite already using Claude in my decompilation workflow).

I hope that others find this similarly useful.

Re: The unexpected effectiveness of one-shot decompilation with Claude

#4
post #2

I've been experimenting with running Claude in headless mode + a continuous loop to decompile N64 functions and the results have been pretty incredible. (This is despite already using Claude in my decompilation workflow). I hope that others find this similarly useful.

What game are you working on?

Re: The unexpected effectiveness of one-shot decompilation with Claude

#5
post #2

I've been experimenting with running Claude in headless mode + a continuous loop to decompile N64 functions and the results have been pretty incredible. (This is despite already using Claude in my decompilation workflow). I hope that others find this similarly useful.

What game are you working on?

Last sentence of the first paragraph says it’s Snowboard Kids 2.

Re: The unexpected effectiveness of one-shot decompilation with Claude

#7

If you aren't using LLMs for your reverse engineering tasks, you're missing out, big time. Claude kicks ass. It's good at cleaning up decompiled code, at figuring out what functions do, at uncovering weird assembly tricks and more.

Makes sense because LLMs are quite good at translating between natural languages.

Anyway, we're reaching the point where documentation can be generated by LLMs and this is great news for developers.

Re: The unexpected effectiveness of one-shot decompilation with Claude

#8
post #2

I've been experimenting with running Claude in headless mode + a continuous loop to decompile N64 functions and the results have been pretty incredible. (This is despite already using Claude in my decompilation workflow). I hope that others find this similarly useful.

This sounds interesting! Do you have some good introduction to N64 decompiliation? Would you recommend using Claude right from the start or rather try to get to know the ins and outs of N64 decomp?

Re: The unexpected effectiveness of one-shot decompilation with Claude

#10
post #7

If you aren't using LLMs for your reverse engineering tasks, you're missing out, big time. Claude kicks ass. It's good at cleaning up decompiled code, at figuring out what functions do, at uncovering weird assembly tricks and more.

Makes sense because LLMs are quite good at translating between natural languages. Anyway, we're reaching the point where documentation can be generated by LLMs and this is great news for developers.

Maybe documentation meant for other llms to ingest. Their documentation is like their code, it might work, but I don't want to have to be the one to read it.

Although of course if you don't vibe document but instead just use them as a tool, with significant human input, then yes go ahead.

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