A time-travelling door bug in Half Life 2
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A time-travelling door bug in Half Life 2
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Re: A time-travelling door bug in Half Life 2
#2Re: A time-travelling door bug in Half Life 2
#3It seems to be typical - some calculations break while switching from x87 to SSE. The same happened with TF2 too - it's ammo calculation code worked slightly differently on GNU/Linux build of the game, because it was built with SSE instructions (Windows version still used x87).
It was always fun to play on a new server and check what OS it was running that way, too. :-)
Re: A time-travelling door bug in Half Life 2
#4Re: A time-travelling door bug in Half Life 2
#5Meta: I'm going to make a Twitter clone that bans you if you use it as a multi-paragraph blogging platform... god damn !#@#%!!!.
Re: A time-travelling door bug in Half Life 2
#6I'd also love to play Portal, actually. They say it makes you sick, but to my knowledge I'm immune from VR motion sickness, so worth a try...
Re: A time-travelling door bug in Half Life 2
#7Meta: I'm going to make a Twitter clone that bans you if you use it as a multi-paragraph blogging platform... god damn !#@#%!!!.
Re: A time-travelling door bug in Half Life 2
#8Wait, so is that "beta" of Half Life 2 VR a thing I can play? If it is, how did I not know about this, and if not... why not? I'd also love to play Portal, actually. They say it makes you sick, but to my knowledge I'm immune from VR motion sickness, so worth a try...
Re: A time-travelling door bug in Half Life 2
#9It seems to be typical - some calculations break while switching from x87 to SSE. The same happened with TF2 too - it's ammo calculation code worked slightly differently on GNU/Linux build of the game, because it was built with SSE instructions (Windows version still used x87).
I think the only visible effect from that was the Engineer's metal, giving +40 or +41 from a small box, depending on the server platform (all classes technically do have metal, but the others can't use it). It was always fun to play on a new server and check what OS it was running that way, too. :-)