Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
1–10 of 85 posts
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#2Empire has the concept of a "Bureaucratic Time Unit" which recovered to its maximum in real time every update, and was based on how many civilians (as opposed to military) you had in your capital city. I always thought that was a pretty cool idea - every operation took X BTU's, so you couldn't log on at 3am and utterly nuke another country before they woke up. 3am was still the popular time to start nuking another country, of course :)
I still remember waking up (I splurged on a 1200-baud modem rather than the standard 300-baud one) in the morning, logging in on my Atari ST before I went to college, and seeing "You have 2000 telegrams...". Oh crap. You got telegrams for lots of reasons, but one of those reasons was an attack. It was all part of the "All the news that's fit to print!" messaging system. Just like 'Diplomacy', half the game was in the interaction between people, alliances and betrayals, not just getting stat X to 100% ... [1]: http://www.wolfpackempire.com
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#3I remember something similar from my university days (30-odd years ago) called Empire. This still lives on here [1]. There was many a map printed out on the laser printer (and my prof wanted to know why his budget was so much higher that term...) back in the day. We played against other colleges of the university of Londone over JANet, and I ran the server on a DECstation 5000, somewhat less powerful than my watch th…
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#4I remember something similar from my university days (30-odd years ago) called Empire. This still lives on here [1]. There was many a map printed out on the laser printer (and my prof wanted to know why his budget was so much higher that term...) back in the day. We played against other colleges of the university of Londone over JANet, and I ran the server on a DECstation 5000, somewhat less powerful than my watch th…
The creator of this game is a frequent contributor on this site. https://news.ycombinator.com/user?id=WalterBright
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#5Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
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#8Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#9Are they also covered by these? Anyone remember a flight simulator with wireframe graphics available Unices?
Re: Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology
#10I uploaded a very old Star Trek Game I think from 1973. I got it from the Coherent OS people. You can get it by issuing these commands:
curl 'gopher://sdf.org/0/users/jmccue/repository/trek-73.tar.gz' -o trek-73.tar.gz
curl 'gopher://sdf.org/0/users/jmccue/repository/trek-73.tar.gz.asc' -o trek-73.tar.gz.asc
and my gpg key in case you want to validate the download:
curl 'gopher://sdf.org/0/users/jmccue/jmcsdf.asc' -o jmcsdf.asc