Improving in chess is hard. I built the most human-like chess AI to help me
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Re: Improving in chess is hard. I built the most human-like chess AI to help me
#2> The models themselves (221MB for the 512-dimension model, 494M for the 768-dimension model), are too large to upload to GitHub, but if anyone wants them I suppose I’ll figure out a way to share them.
I have no real interest in spending this amount of time and effort on my chess hobby not actually playing chess. If it gets made available somewhere I'd try it out.
Re: Improving in chess is hard. I built the most human-like chess AI to help me
#3I've been trying to get better at chess recently and I absolutely can relate with the intent of this. I've just been using Lichess and the Stockfish levels and I'm still working on beating level 3 (no judgement please). I've tried to go through with the analyzer, and I'll get told what the best move is, but the only way of knowing how it's better than my previous moves is whatever insight comes to me. > The models th…
Re: Improving in chess is hard. I built the most human-like chess AI to help me
#4My approach is to play against a strong computer opponent in chess.com. I also have Lichess open at the analysis page with stockfish open. Each time I move I update Lichess with my opponents previous move to see what options I had and if my move was one of the good ones. Then I record my move and play again back in chess.com. Works for me.
Re: Improving in chess is hard. I built the most human-like chess AI to help me
#5,> So I’d like to get feedback as I play. Are my moves good, what are my chances of winning, did I miss a trick somewhere, etc. My approach is to play against a strong computer opponent in chess.com. I also have Lichess open at the analysis page with stockfish open. Each time I move I update Lichess with my opponents previous move to see what options I had and if my move was one of the good ones. Then I record my mov…