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Mesh2Motion – Open-source web application to animate 3D models

mesh2motion.org

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Re: Mesh2Motion – Open-source web application to animate 3D models

#2
Pleasantly surprised to see a project like this without genAI nowadays.

And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.

Re: Mesh2Motion – Open-source web application to animate 3D models

#3
post #2

Pleasantly surprised to see a project like this without genAI nowadays. And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.

why? aren't you desperately longing for trying to put into a prompt how a model should be animated? /s

Re: Mesh2Motion – Open-source web application to animate 3D models

#5
I can see this being huge for 3d-printing. Apply on a sculpted .stl, reposition and download/save the new pose. There is already stuff in Blender to do stuff like that, but Blender is almost like a hobby in itself, just like the actual printing is like a hobby (to learn and master).

Re: Mesh2Motion – Open-source web application to animate 3D models

#6
post #4

Having the skeleton be auto-deduced (through the ML or otherwise) would've been a very natural fit here as a feature. Knowing that it's basically possible to do, selecting the skeleton type and then adjusting it manually, joint by joint, seems ... archaic?

Have you done 3D modelling/rigging/animating yourself before?

Re: Mesh2Motion – Open-source web application to animate 3D models

#8
post #2

Pleasantly surprised to see a project like this without genAI nowadays. And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.

genAI doesn't seem to scale very well without large costs and subscriptions to pay for it. Doesn't seem good for an open source project.
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