Live data from Hacker News

Sora Update #1

blog.samaltman.com

1–10 of 191 posts

Re: Sora Update #1

#2
Yeah, Nintendo called, and faster than expected.

> People are generating much more than we expected per user, and a lot of videos are being generated for very small audiences.

What did OpenAI expect, really? They imposed no meaningful generation limits and and "very small audiences" is literally the point of an invite-only program.

Re: Sora Update #1

#4
The detail that rightsholders seem to be demanding a revenue share is interesting. That sounds administratively and technologically very complex to implement and probably also just plain expensive to implement.

Re: Sora Update #1

#6
post #4

The detail that rightsholders seem to be demanding a revenue share is interesting. That sounds administratively and technologically very complex to implement and probably also just plain expensive to implement.

Sam says Sora 2 has to make money but there is no revenue model that can feasibly offset a $4-5 compute cost per video.

Re: Sora Update #1

#7

Yeah, Nintendo called, and faster than expected. > People are generating much more than we expected per user, and a lot of videos are being generated for very small audiences. What did OpenAI expect, really? They imposed no meaningful generation limits and and "very small audiences" is literally the point of an invite-only program.

Current limit seems to be 100 per rolling 24 hour period, so not unlimited but definitely huge given the compute costs.

Re: Sora Update #1

#8
post #5

That is my reminder to generate more AI slop to burn through all that VC cash.

Someone I know uses chatgpt a lot. Not because they find it incredibly valuable. But because they want to stick it to the VC's funding OAI and increase their costs with no revenue.

So this is why you have to be careful about usage numbers. The only true meaningful number is about those who are contributing towards revenue. Without that OAI is just a giant money sink.

Re: Sora Update #1

#9
post #4

The detail that rightsholders seem to be demanding a revenue share is interesting. That sounds administratively and technologically very complex to implement and probably also just plain expensive to implement.

Sam says Sora 2 has to make money but there is no revenue model that can feasibly offset a $4-5 compute cost per video.

Where did you get that figure from?

Re: Sora Update #1

#10

Yeah, Nintendo called, and faster than expected. > People are generating much more than we expected per user, and a lot of videos are being generated for very small audiences. What did OpenAI expect, really? They imposed no meaningful generation limits and and "very small audiences" is literally the point of an invite-only program.

Current limit seems to be 100 per rolling 24 hour period, so not unlimited but definitely huge given the compute costs.

Setting the limit that high for a soft launch is bizarre. I got access to Sora and got the gist of it with like 10 generations.
Post reply on HN