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Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

srb2.org

1–10 of 46 posts

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#2
It's incredible that this project is still alive and kicking. I love that they have a whole archive of old builds and descriptions. Based on the descriptions I must have played this around March 2001 (a few months before the release of Sonic Adventure 2!)--my memory exactly matches up with the description of Demo 2. I doubt at the time that I thought it would even make it to a Demo 3! Kudos to everyone involved.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#4

This looks fantastic, but I can’t help but wonder how long before SEGA or the owners of the Sonic intellectual property take legal action against the game.

I’m not saying it could never happen, but SEGA appears to be much more tolerant of fangames than Nintendo. A cease and desist is a given for any Mario fangame of renown, but Sonic games appear to attract no attention from SEGA. Also, it’s been 25 years..

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#7

This looks fantastic, but I can’t help but wonder how long before SEGA or the owners of the Sonic intellectual property take legal action against the game.

I played this back when it first released. SEGA has absolutely known about it for the entirety of its existence; the Sonic fangame/modding/etc community has a long and storied history behind it.

They've taken action against things in the past, but they're not Nintendo. I'd be shocked if they did much about this particular effort.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#8

This looks fantastic, but I can’t help but wonder how long before SEGA or the owners of the Sonic intellectual property take legal action against the game.

This project has been going on for over 25 years. It used a Sonic Doom wad I made in the 90s as a starting point. If Sega really objected to it, they would have dropped the hammer by now.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#10
post #8

This looks fantastic, but I can’t help but wonder how long before SEGA or the owners of the Sonic intellectual property take legal action against the game.

This project has been going on for over 25 years. It used a Sonic Doom wad I made in the 90s as a starting point. If Sega really objected to it, they would have dropped the hammer by now.

Wow! How did your WAD start? What were your goals? What do you think of how others have done?
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