Gamebooks and graph theory (2019)
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Gamebooks and graph theory (2019)
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Re: Gamebooks and graph theory (2019)
#2For example loops, like as Groundhog Day (film), the book is https://www.puntodeheroe.com/elbucle.html
Or open worlds, like as modern RPG or GTA, the book is https://jose-tamayo.itch.io/la-leyenda-okiri .
Or Elite like gamebooks, the book https://sites.google.com/view/spacegom/inicio .
Plus, there are other new mechanics in other gamebooks.
Re: Gamebooks and graph theory (2019)
#3Sorry I only know the spanish community. But the last years, the gamebooks (spanish) have been revival with a lot complex and interesting things. For example loops, like as Groundhog Day (film), the book is https://www.puntodeheroe.com/elbucle.html Or open worlds, like as modern RPG or GTA, the book is https://jose-tamayo.itch.io/la-leyenda-okiri . Or Elite like gamebooks, the book https://sites.google.com/view/space…
Re: Gamebooks and graph theory (2019)
#4Sorry I only know the spanish community. But the last years, the gamebooks (spanish) have been revival with a lot complex and interesting things. For example loops, like as Groundhog Day (film), the book is https://www.puntodeheroe.com/elbucle.html Or open worlds, like as modern RPG or GTA, the book is https://jose-tamayo.itch.io/la-leyenda-okiri . Or Elite like gamebooks, the book https://sites.google.com/view/space…
Re: Gamebooks and graph theory (2019)
#5Sorry I only know the spanish community. But the last years, the gamebooks (spanish) have been revival with a lot complex and interesting things. For example loops, like as Groundhog Day (film), the book is https://www.puntodeheroe.com/elbucle.html Or open worlds, like as modern RPG or GTA, the book is https://jose-tamayo.itch.io/la-leyenda-okiri . Or Elite like gamebooks, the book https://sites.google.com/view/space…
These books appear to make heavy/exclusive use of AI for art. Are they also written by AI?
It was useful for making those test gamebooks. I also thought (too much) about how it would be possible to use a LLM to generate gamebooks, but probably best to first randomly generate some kind of structure (directed graph) for the story and then make many smaller prompts to ask for the book to be written one branch at a time. However even if I ever get around to experiment with that I will certainly not release any code (or slop) because AI-generated gamebooks seems like the last thing the world needs.
Re: Gamebooks and graph theory (2019)
#6Sorry I only know the spanish community. But the last years, the gamebooks (spanish) have been revival with a lot complex and interesting things. For example loops, like as Groundhog Day (film), the book is https://www.puntodeheroe.com/elbucle.html Or open worlds, like as modern RPG or GTA, the book is https://jose-tamayo.itch.io/la-leyenda-okiri . Or Elite like gamebooks, the book https://sites.google.com/view/space…
https://www.arborell.com/windhammer_prize.html
The Lindenbaum Compatition is a newer attempt to do something similar and it has also resulted in some books that I enjoyed reading/playing several of the books from the first year (have not taken the time to look into the entries this year):
https://www.lloydofgamebooks.com/p/voting-is-open-for-202420...
Re: Gamebooks and graph theory (2019)
#7While the cycle removal algorithm is a fine heuristic, it can perform arbitrarily bad.