A programmable display using microfluidics [video]
1–9 of 9 posts
Re: A programmable display using microfluidics [video]
#2This is cool and all but even water droplets won't convince me to start learning Java. Nice try Oracle ;)
Re: A programmable display using microfluidics [video]
#3“This is a medical device but I’m using it for something much more important, like PacMan, and Snake.”
Steve, you fucking legend.
Re: A programmable display using microfluidics [video]
#4This is cool and all but even water droplets won't convince me to start learning Java. Nice try Oracle ;)
kotlin saves the day!
Re: A programmable display using microfluidics [video]
#5[deleted]
Re: A programmable display using microfluidics [video]
#6Re: A programmable display using microfluidics [video]
#7Volta Labs (YC W19) uses this technology to prepare samples for DNA sequencing. https://news.ycombinator.com/item?id=40075571
Re: A programmable display using microfluidics [video]
#8How annoying is it to reset the game? Do you have to reload the water droplets every time?
It's a shame that once the glass is added, it looks significantly less cool. (But you need the glass to make unique shapes.)
Re: A programmable display using microfluidics [video]
#9How annoying is it to reset the game? Do you have to reload the water droplets every time? It's a shame that once the glass is added, it looks significantly less cool. (But you need the glass to make unique shapes.)
I think he should try more stuff that aligns more closely with the original purpose of the device, I.e. programmable mixing and "routing" of fluids.
From all the examples with the glass pane, I found those the most interesting.
Maybe connect multiple of those devices together with hoses into some kind of "fluidics network", or build a hyper-exact cocktail mixing machine or something similar.